My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army Prince
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Skeleton Army
The Log
Firecracker Skeleton Army Prince
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Prince P.E.K.K.A
Fireball
Firecracker Inferno Tower Skeleton Army
Poison
Firecracker Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower Prince
Rocket
Valkyrie Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket Skeleton Army Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Inferno Tower Prince Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Skeleton Army Valkyrie Inferno Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Prince P.E.K.K.A Mega Knight
Valkyrie
Prince Firecracker P.E.K.K.A
Inferno Tower
Rocket
Skeleton Army
Prince
Valkyrie Mega Knight Firecracker
P.E.K.K.A
Firecracker Valkyrie
Mega Knight
Prince Firecracker

Defense Synergies 2 11

Firecracker
Valkyrie Inferno Tower Skeleton Army Prince P.E.K.K.A Mega Knight
Valkyrie
Firecracker Inferno Tower Prince P.E.K.K.A
Inferno Tower
Skeleton Army Firecracker Valkyrie Prince Mega Knight
Rocket
Skeleton Army
Inferno Tower Firecracker Prince
Prince
Firecracker Valkyrie Inferno Tower Skeleton Army
P.E.K.K.A
Firecracker Valkyrie
Mega Knight
Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie Inferno Tower
Inferno Tower Skeleton Army P.E.K.K.A Firecracker Valkyrie Prince Mega Knight
Inferno Tower Rocket Skeleton Army Prince P.E.K.K.A Mega Knight Valkyrie
Inferno Tower Skeleton Army Prince P.E.K.K.A Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Rocket Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Firecracker Valkyrie Mega Knight
Inferno Tower Rocket Firecracker
Rocket Valkyrie Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Inferno Tower Prince Mega Knight
Valkyrie Skeleton Army Firecracker Mega Knight
Inferno Tower Firecracker
Inferno Tower Skeleton Army Prince P.E.K.K.A Mega Knight Valkyrie Rocket
Valkyrie Rocket Skeleton Army Mega Knight Firecracker Prince P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Prince Mega Knight
Inferno Tower Rocket Skeleton Army Prince P.E.K.K.A Mega Knight
Mega Knight Firecracker Valkyrie Inferno Tower Skeleton Army Prince P.E.K.K.A
Valkyrie Mega Knight Firecracker Skeleton Army Prince
Valkyrie Firecracker Mega Knight
P.E.K.K.A Inferno Tower Prince
Valkyrie Skeleton Army Mega Knight Firecracker Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Inferno Tower Prince P.E.K.K.A
Firecracker Valkyrie Rocket Prince Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Valkyrie Inferno Tower Rocket Prince
Valkyrie Rocket Skeleton Army Prince P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight
Firecracker Rocket
Rocket Skeleton Army Prince P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Valkyrie Skeleton Army Prince
Rocket P.E.K.K.A Mega Knight Firecracker Valkyrie Inferno Tower Skeleton Army Prince
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Valkyrie Inferno Tower Prince
Rocket Skeleton Army P.E.K.K.A Mega Knight Valkyrie Prince
Rocket Skeleton Army Prince P.E.K.K.A Mega Knight Valkyrie Inferno Tower
Firecracker Valkyrie Skeleton Army Mega Knight
Inferno Tower Skeleton Army Firecracker Valkyrie Rocket Prince P.E.K.K.A
Valkyrie Mega Knight Firecracker Inferno Tower P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Rocket
Firecracker
Rocket
Firecracker Valkyrie Rocket Prince
Rocket Firecracker Valkyrie Mega Knight
Firecracker Rocket
Firecracker
Firecracker
Firecracker
Rocket Prince
Firecracker Rocket Valkyrie Prince
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker Prince
Rocket Firecracker
Firecracker Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Prince Mega Knight
Rocket Firecracker Valkyrie Mega Knight
Rocket Prince Mega Knight
Rocket
Rocket Prince
Rocket
Firecracker Valkyrie Mega Knight
Firecracker
Prince Mega Knight
Rocket Firecracker
Firecracker
Rocket Firecracker
Rocket Mega Knight
Rocket Firecracker
P.E.K.K.A Prince Mega Knight
Rocket Firecracker
Rocket Skeleton Army Prince
Rocket Firecracker
Firecracker Valkyrie Rocket Prince Mega Knight
Firecracker
Rocket
Firecracker Prince P.E.K.K.A Mega Knight
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket Prince Mega Knight
Prince P.E.K.K.A
Firecracker Rocket Mega Knight

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