My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker Sparky
Barbarian Barrel
Cannon Firecracker Valkyrie Electro Wizard Sparky
The Log
Cannon Firecracker Hog Rider Sparky
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Electro Wizard Sparky
Fireball
Cannon Firecracker Hog Rider Electro Wizard Sparky
Poison
Cannon Firecracker Electro Wizard Sparky
Lightning
Cannon Valkyrie Electro Wizard Sparky
Rocket
Valkyrie Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Firecracker Valkyrie Hog Rider Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Cannon Firecracker Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Valkyrie Mirror Sparky Mega Knight
Valkyrie
Hog Rider Firecracker Electro Wizard Sparky
Hog Rider
Firecracker Valkyrie Mirror Electro Wizard Mega Knight
Mirror
Firecracker Hog Rider Sparky
Electro Wizard
Valkyrie Hog Rider Sparky Mega Knight
Sparky
Firecracker Valkyrie Mirror Electro Wizard
Mega Knight
Firecracker Hog Rider Electro Wizard

Defense Synergies 2 14

Cannon
Mirror Firecracker Valkyrie Electro Wizard Sparky
Firecracker
Valkyrie Cannon Mirror Electro Wizard Mega Knight
Valkyrie
Firecracker Cannon Mirror Electro Wizard Sparky
Hog Rider
Mirror
Cannon Firecracker Valkyrie Electro Wizard Sparky Mega Knight
Electro Wizard
Cannon Firecracker Valkyrie Mirror Mega Knight
Sparky
Cannon Valkyrie Mirror
Mega Knight
Firecracker Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Electro Wizard Sparky
Sparky Cannon Firecracker Valkyrie Electro Wizard Mega Knight
Cannon Sparky Mega Knight Valkyrie Electro Wizard
Cannon Sparky Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Sparky Mega Knight
Cannon Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker
Cannon Valkyrie Electro Wizard Sparky Mega Knight
Cannon Sparky
Cannon Firecracker Valkyrie Electro Wizard Sparky Mega Knight
Valkyrie Electro Wizard Cannon Firecracker Mega Knight
Firecracker Electro Wizard
Cannon Sparky Mega Knight Valkyrie Electro Wizard
Valkyrie Sparky Mega Knight Cannon Firecracker Electro Wizard
Sparky Cannon Electro Wizard Mega Knight
Cannon Electro Wizard Sparky Mega Knight
Sparky Mega Knight Cannon Firecracker Valkyrie Electro Wizard
Cannon Valkyrie Mega Knight Firecracker Electro Wizard
Valkyrie Cannon Firecracker Electro Wizard Mega Knight
Sparky Cannon Electro Wizard
Valkyrie Mega Knight Cannon Firecracker Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard Sparky
Electro Wizard Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie Electro Wizard Sparky
Valkyrie Mega Knight Electro Wizard Sparky
Cannon Valkyrie Sparky Mega Knight
Firecracker Electro Wizard
Sparky Valkyrie Electro Wizard
Mega Knight Valkyrie Sparky
Electro Wizard Mega Knight Firecracker Valkyrie Sparky
Cannon Sparky
Mega Knight Valkyrie Sparky
Mega Knight Valkyrie Electro Wizard
Mega Knight Cannon Valkyrie Sparky
Cannon Firecracker Valkyrie Sparky Mega Knight
Electro Wizard Sparky Firecracker Valkyrie
Valkyrie Mega Knight Cannon Firecracker Electro Wizard Sparky
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Sparky
Firecracker Electro Wizard
Sparky
Firecracker Valkyrie Sparky
Firecracker Valkyrie Sparky Mega Knight
Firecracker
Firecracker Sparky
Firecracker
Firecracker
Electro Wizard Sparky
Firecracker Valkyrie Electro Wizard Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Sparky
Sparky
Firecracker Electro Wizard Sparky Mega Knight
Firecracker Valkyrie Mega Knight
Sparky Mega Knight
Sparky
Firecracker Valkyrie Sparky Mega Knight
Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
Sparky Mega Knight
Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Electro Wizard
Firecracker Electro Wizard
Firecracker Valkyrie Electro Wizard Sparky Mega Knight
Firecracker
Sparky
Firecracker Sparky Mega Knight
Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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