My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Valkyrie Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Giant Clone Balloon
Giant Snowball
Archers Dart Goblin Clone Balloon
Zap
Archers Dart Goblin Clone Balloon
Barbarian Barrel
Archers Dart Goblin Elixir Golem Valkyrie Clone
The Log
Archers Dart Goblin Elixir Golem Clone
Earthquake
Archers Elixir Golem Clone
Arrows
Archers Dart Goblin Clone
Royal Delivery
Archers Dart Goblin Elixir Golem Valkyrie Clone Balloon
Fireball
Archers Dart Goblin Elixir Golem Clone Balloon
Poison
Archers Dart Goblin Elixir Golem Clone Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Dart Goblin Elixir Golem Clone Valkyrie Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Dart Goblin Elixir Golem

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Elixir Golem Giant Balloon
Arrows
Giant Balloon Archers Elixir Golem
Dart Goblin
Valkyrie Elixir Golem Giant Balloon
Elixir Golem
Archers Arrows Dart Goblin Balloon
Valkyrie
Archers Dart Goblin Balloon Giant
Giant
Arrows Archers Dart Goblin Valkyrie Balloon
Clone
Balloon
Balloon
Arrows Valkyrie Clone Archers Dart Goblin Elixir Golem Giant

Defense Synergies 1 3

Archers
Valkyrie Dart Goblin
Arrows
Valkyrie
Dart Goblin
Archers Valkyrie
Elixir Golem
Valkyrie
Archers Arrows Dart Goblin
Giant
Clone
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie
Dart Goblin Valkyrie
Archers Dart Goblin Valkyrie
Dart Goblin Valkyrie
Arrows Valkyrie
Arrows Archers Dart Goblin Valkyrie
Dart Goblin Archers Arrows
Arrows Dart Goblin Valkyrie
Archers Dart Goblin Valkyrie
Archers Dart Goblin Valkyrie Arrows
Arrows Archers Dart Goblin
Valkyrie
Valkyrie Arrows Dart Goblin
Arrows Valkyrie
Arrows Archers Dart Goblin Valkyrie
Arrows Valkyrie Archers Dart Goblin
Dart Goblin
Valkyrie Archers Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Archers Arrows Valkyrie
Valkyrie
Valkyrie
Valkyrie
Arrows Archers Dart Goblin
Archers Dart Goblin Valkyrie
Valkyrie
Valkyrie
Dart Goblin
Dart Goblin Valkyrie
Arrows Valkyrie
Valkyrie
Archers Dart Goblin Valkyrie
Archers Dart Goblin Valkyrie
Arrows Valkyrie Archers Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows Valkyrie
Arrows Dart Goblin
Archers Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Archers Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Archers Dart Goblin
Archers Arrows Dart Goblin
Arrows
Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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