My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Valkyrie Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Goblin Barrel Giant Skeleton
Giant Snowball
Archers Goblin Barrel Witch
Zap
Archers Goblin Barrel Witch
Barbarian Barrel
Archers Elixir Golem Valkyrie Wizard Goblin Barrel Witch Giant Skeleton
The Log
Archers Elixir Golem Goblin Barrel Witch Giant Skeleton
Earthquake
Archers Elixir Golem Goblin Barrel Witch
Arrows
Archers Goblin Barrel Witch
Royal Delivery
Archers Elixir Golem Valkyrie Wizard Goblin Barrel Witch Giant Skeleton
Fireball
Archers Elixir Golem Wizard Goblin Barrel Witch
Poison
Archers Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Elixir Golem Goblin Barrel Valkyrie Wizard Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Elixir Golem Goblin Barrel Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elixir Golem Giant Skeleton
Elixir Golem
Lightning Archers Wizard Goblin Barrel Witch
Valkyrie
Archers Goblin Barrel Wizard Witch Giant Skeleton
Wizard
Elixir Golem Valkyrie Giant Skeleton
Goblin Barrel
Valkyrie Elixir Golem Giant Skeleton
Witch
Elixir Golem Valkyrie Giant Skeleton
Giant Skeleton
Archers Valkyrie Wizard Goblin Barrel Witch Lightning
Lightning
Elixir Golem Giant Skeleton

Defense Synergies 1 6

Archers
Valkyrie Witch Giant Skeleton
Elixir Golem
Valkyrie
Archers Wizard Witch
Wizard
Valkyrie Giant Skeleton
Goblin Barrel
Witch
Archers Valkyrie Giant Skeleton
Giant Skeleton
Archers Wizard Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard
Valkyrie Witch
Witch Archers Valkyrie Giant Skeleton Lightning
Witch Valkyrie
Lightning Valkyrie Giant Skeleton
Archers Valkyrie
Lightning Archers Wizard Witch
Lightning Valkyrie Giant Skeleton
Witch
Archers Valkyrie Giant Skeleton
Archers Valkyrie Witch Wizard Giant Skeleton
Archers Wizard Witch
Valkyrie Wizard Witch Giant Skeleton Lightning
Valkyrie Wizard Witch
Lightning
Wizard Valkyrie Witch
Valkyrie Archers Wizard Witch
Valkyrie Wizard Witch Archers Giant Skeleton
Valkyrie Wizard Archers Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch Giant Skeleton
Archers Valkyrie Wizard Lightning
Giant Skeleton Valkyrie Witch Lightning
Valkyrie Giant Skeleton Lightning
Giant Skeleton Valkyrie Witch
Wizard Archers Witch
Archers Valkyrie Witch Giant Skeleton Lightning
Giant Skeleton Valkyrie
Giant Skeleton Lightning Valkyrie Witch
Witch
Valkyrie Witch Giant Skeleton
Lightning Valkyrie Giant Skeleton
Giant Skeleton Lightning Valkyrie Wizard Witch
Wizard Archers Valkyrie Witch
Witch Archers Valkyrie Giant Skeleton Lightning
Valkyrie Archers Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Giant Skeleton
Lightning Giant Skeleton
Lightning Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Witch
Archers Wizard Witch
Wizard Lightning
Wizard Lightning
Lightning
Lightning Valkyrie Wizard
Lightning Archers Wizard
Lightning
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard
Lightning
Lightning
Lightning Archers Wizard
Lightning Valkyrie Wizard Witch
Lightning Giant Skeleton
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard Witch
Witch
Wizard Witch Lightning
Lightning Wizard Witch
Lightning
Lightning Archers Wizard Witch
Lightning Wizard Witch
Lightning
Lightning Wizard
Lightning
Giant Skeleton
Wizard Lightning
Lightning Archers Witch
Lightning Archers Wizard Witch
Lightning Valkyrie Wizard
Wizard Lightning
Lightning Giant Skeleton
Witch Giant Skeleton Lightning
Witch Lightning
Lightning Witch Giant Skeleton
Lightning Wizard
Lightning

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