My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Barbarian Hut Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Zap
Prince
Barbarian Barrel
Tesla Valkyrie Barbarian Hut Giant Skeleton
The Log
Barbarian Hut Prince Giant Skeleton
Earthquake
Tesla Barbarian Hut
Arrows
Royal Delivery
Valkyrie Prince Giant Skeleton P.E.K.K.A
Fireball
Tesla Barbarian Hut
Poison
Barbarian Hut
Lightning
Tesla Valkyrie Barbarian Hut Prince
Rocket
Valkyrie Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Prince Giant Skeleton P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tesla Valkyrie Prince Barbarian Hut Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Tesla Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Barbarian Hut Prince Giant Skeleton
Tesla
Valkyrie
Prince Barbarian Hut Giant Skeleton P.E.K.K.A
Barbarian Hut
Arrows Valkyrie Giant Skeleton
Rage
Prince Giant Skeleton
Prince
Valkyrie Arrows Rage
Giant Skeleton
Arrows Valkyrie Barbarian Hut Rage
P.E.K.K.A
Arrows Valkyrie

Defense Synergies 0 10

Arrows
Tesla Valkyrie Barbarian Hut Prince Giant Skeleton P.E.K.K.A
Tesla
Arrows Valkyrie Prince
Valkyrie
Arrows Tesla Prince P.E.K.K.A
Barbarian Hut
Arrows
Rage
Prince
Arrows Tesla Valkyrie
Giant Skeleton
Arrows
P.E.K.K.A
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tesla Valkyrie
Barbarian Hut P.E.K.K.A Tesla Valkyrie Prince
Tesla Barbarian Hut Prince P.E.K.K.A Valkyrie Giant Skeleton
Tesla Barbarian Hut Prince P.E.K.K.A Valkyrie
Arrows Valkyrie Prince Giant Skeleton P.E.K.K.A
Arrows Tesla Valkyrie
Tesla Arrows Barbarian Hut
Barbarian Hut Arrows Tesla Valkyrie Giant Skeleton P.E.K.K.A
Tesla Barbarian Hut P.E.K.K.A Prince
Tesla Valkyrie Prince Giant Skeleton
Valkyrie Arrows Tesla Giant Skeleton
Arrows Tesla Barbarian Hut
Tesla Barbarian Hut Prince P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Barbarian Hut Arrows Tesla Prince P.E.K.K.A
Barbarian Hut P.E.K.K.A Tesla Prince
Barbarian Hut Tesla Prince P.E.K.K.A
Tesla Barbarian Hut Arrows Valkyrie Prince P.E.K.K.A
Arrows Tesla Valkyrie Barbarian Hut Prince
Arrows Valkyrie Tesla Barbarian Hut Giant Skeleton
Barbarian Hut P.E.K.K.A Tesla Prince
Valkyrie Arrows Tesla Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Tesla Prince Giant Skeleton P.E.K.K.A
Arrows Tesla Valkyrie Prince
Giant Skeleton P.E.K.K.A Valkyrie Barbarian Hut Prince
Valkyrie Prince Giant Skeleton P.E.K.K.A Tesla Barbarian Hut
Barbarian Hut Giant Skeleton P.E.K.K.A Tesla Valkyrie Prince
Arrows Tesla
Prince P.E.K.K.A Tesla Valkyrie Barbarian Hut Giant Skeleton
Giant Skeleton P.E.K.K.A Tesla Valkyrie Barbarian Hut Prince
Giant Skeleton P.E.K.K.A Valkyrie Barbarian Hut Prince
P.E.K.K.A Tesla Barbarian Hut
P.E.K.K.A Tesla Valkyrie Prince Giant Skeleton
P.E.K.K.A Arrows Valkyrie Prince Giant Skeleton
Prince Giant Skeleton P.E.K.K.A Tesla Valkyrie Barbarian Hut
Tesla Valkyrie Barbarian Hut
Tesla Valkyrie Barbarian Hut Prince Giant Skeleton P.E.K.K.A
Arrows Valkyrie Tesla Barbarian Hut Giant Skeleton P.E.K.K.A
Arrows Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Hut Giant Skeleton
Arrows
Arrows Barbarian Hut Giant Skeleton
Arrows Valkyrie Barbarian Hut Prince Giant Skeleton
Arrows Valkyrie
Arrows
Arrows
Arrows Barbarian Hut
Arrows
Prince
Arrows Valkyrie Prince
Arrows
Barbarian Hut
Arrows
Arrows Barbarian Hut Prince
Arrows Barbarian Hut
Arrows Barbarian Hut
Arrows
Arrows Prince
Arrows Valkyrie
Prince Giant Skeleton
Arrows
Prince
Arrows Barbarian Hut
Arrows Valkyrie
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Arrows
P.E.K.K.A Prince Giant Skeleton
Arrows
Barbarian Hut Prince
Arrows
Arrows
Valkyrie Prince
Arrows
Arrows Giant Skeleton
Prince P.E.K.K.A
Giant Skeleton
Prince Giant Skeleton
Prince P.E.K.K.A

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