My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Barrel Guards
Giant Snowball
Minions Cannon Barbarians Battle Ram Goblin Hut Goblin Barrel Guards
Zap
Minions Cannon Battle Ram Goblin Hut Goblin Barrel Guards
Barbarian Barrel
Cannon Barbarians Valkyrie Battle Ram Goblin Hut Goblin Barrel Guards
The Log
Cannon Barbarians Battle Ram Goblin Hut Goblin Barrel Guards
Earthquake
Cannon Barbarians Goblin Hut Goblin Barrel Guards
Arrows
Minions Goblin Hut Goblin Barrel Guards
Royal Delivery
Minions Barbarians Valkyrie Battle Ram Goblin Hut Goblin Barrel Guards
Fireball
Minions Cannon Barbarians Battle Ram Goblin Hut Goblin Barrel
Poison
Minions Cannon Barbarians Goblin Hut Guards
Lightning
Cannon Valkyrie Battle Ram Goblin Hut
Rocket
Barbarians Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Goblin Barrel Guards Valkyrie Battle Ram Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Goblin Barrel Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Battle Ram
Cannon
Barbarians
Valkyrie
Goblin Barrel Minions Battle Ram Goblin Hut
Battle Ram
Minions Valkyrie Goblin Hut Goblin Barrel
Goblin Hut
Valkyrie Battle Ram Goblin Barrel
Goblin Barrel
Valkyrie Battle Ram Goblin Hut Guards
Guards
Goblin Barrel

Defense Synergies 1 4

Minions
Valkyrie Cannon
Cannon
Minions Valkyrie Guards
Barbarians
Valkyrie
Minions Cannon Goblin Hut
Battle Ram
Goblin Hut
Valkyrie
Goblin Barrel
Guards
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Valkyrie Goblin Hut
Barbarians Minions Cannon Valkyrie Goblin Hut
Cannon Barbarians Goblin Hut Minions Valkyrie
Cannon Barbarians Goblin Hut Minions Valkyrie Guards
Barbarians Valkyrie
Minions Cannon Valkyrie Guards
Minions Cannon Goblin Hut
Cannon Barbarians Valkyrie
Cannon Barbarians Minions Goblin Hut
Guards Cannon Barbarians Valkyrie
Minions Barbarians Valkyrie Guards Cannon Goblin Hut
Minions Goblin Hut
Cannon Barbarians Goblin Hut Minions Valkyrie Guards
Valkyrie Minions Cannon Barbarians Goblin Hut Guards
Barbarians Cannon Goblin Hut
Barbarians Cannon Goblin Hut
Barbarians Minions Cannon Valkyrie Goblin Hut
Cannon Valkyrie Minions Barbarians Goblin Hut Guards
Valkyrie Minions Cannon Barbarians Goblin Hut Guards
Barbarians Cannon Goblin Hut
Valkyrie Minions Cannon Barbarians Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Guards Goblin Hut
Valkyrie
Barbarians Guards Minions Valkyrie Goblin Hut
Valkyrie Guards Barbarians
Barbarians Cannon Valkyrie Goblin Hut Guards
Minions Goblin Hut
Guards Minions Barbarians Valkyrie Goblin Hut
Barbarians Valkyrie
Minions Barbarians Valkyrie Goblin Hut
Cannon Barbarians Goblin Hut Guards
Minions Barbarians Valkyrie Goblin Hut Guards
Barbarians Valkyrie Guards
Barbarians Cannon Valkyrie Guards
Cannon Barbarians Valkyrie
Barbarians Goblin Hut Guards Minions Valkyrie
Minions Valkyrie Cannon Barbarians Goblin Hut
Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Goblin Hut
Barbarians Valkyrie Guards
Valkyrie
Minions
Minions Guards
Valkyrie
Goblin Hut
Minions
Goblin Hut
Goblin Hut
Goblin Hut
Minions
Valkyrie
Minions
Barbarians
Valkyrie
Minions Goblin Hut Guards
Minions Barbarians Goblin Hut Guards
Valkyrie
Minions Guards

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