My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Wall Breakers Prince
Giant Snowball
Bats Tombstone Royal Hogs Wall Breakers
Zap
Bats Tombstone Royal Hogs Wall Breakers Prince
Barbarian Barrel
Tombstone Valkyrie Bomb Tower Royal Hogs Wall Breakers Ice Wizard
The Log
Tombstone Royal Hogs Wall Breakers Prince
Earthquake
Tombstone Bomb Tower Royal Hogs
Arrows
Bats Tombstone Royal Hogs Wall Breakers
Royal Delivery
Bats Valkyrie Royal Hogs Wall Breakers Prince Ice Wizard
Fireball
Tombstone Bomb Tower Royal Hogs Wall Breakers Ice Wizard
Poison
Bats Tombstone Bomb Tower Royal Hogs Ice Wizard
Lightning
Tombstone Valkyrie Bomb Tower Prince Ice Wizard
Rocket
Valkyrie Bomb Tower Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Valkyrie Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Tombstone Ice Wizard Valkyrie Bomb Tower Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Tombstone Ice Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Royal Hogs Wall Breakers Prince
Tombstone
Valkyrie
Bats Wall Breakers Prince Royal Hogs
Bomb Tower
Royal Hogs
Bats Valkyrie
Wall Breakers
Valkyrie Bats
Prince
Valkyrie Bats Ice Wizard
Ice Wizard
Prince

Defense Synergies 0 11

Bats
Valkyrie Bomb Tower Prince Ice Wizard
Tombstone
Prince Ice Wizard
Valkyrie
Bats Bomb Tower Prince Ice Wizard
Bomb Tower
Bats Valkyrie Ice Wizard
Royal Hogs
Wall Breakers
Prince
Bats Tombstone Valkyrie Ice Wizard
Ice Wizard
Bats Tombstone Valkyrie Bomb Tower Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie
Bomb Tower Bats Tombstone Valkyrie Prince Ice Wizard
Bomb Tower Prince Bats Tombstone Valkyrie Ice Wizard
Bomb Tower Prince Bats Tombstone Valkyrie Ice Wizard
Tombstone Valkyrie Bomb Tower Prince
Bats Valkyrie Bomb Tower Ice Wizard
Bats Tombstone Bomb Tower Ice Wizard
Valkyrie Bomb Tower
Tombstone Bomb Tower Prince Ice Wizard
Valkyrie Prince Ice Wizard
Bats Valkyrie Ice Wizard Tombstone Bomb Tower
Bats Ice Wizard
Tombstone Bomb Tower Prince Bats Valkyrie Ice Wizard
Valkyrie Bomb Tower Bats Tombstone Prince
Tombstone Bomb Tower Prince
Bomb Tower Prince
Bomb Tower Bats Tombstone Valkyrie Prince
Tombstone Valkyrie Bomb Tower Bats Prince Ice Wizard
Valkyrie Bomb Tower Bats Tombstone Ice Wizard
Bomb Tower Prince
Valkyrie Bats Bomb Tower Prince
Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Prince
Valkyrie Bomb Tower Prince
Tombstone Bats Valkyrie Bomb Tower Prince
Valkyrie Prince Bats
Tombstone Valkyrie Prince
Bats Bomb Tower Ice Wizard
Prince Bats Tombstone Valkyrie Bomb Tower Ice Wizard
Valkyrie Bomb Tower Prince
Bats Tombstone Valkyrie Bomb Tower Prince
Tombstone
Bats Tombstone Valkyrie Bomb Tower Prince
Valkyrie Prince
Prince Tombstone Valkyrie Bomb Tower
Valkyrie Bomb Tower
Tombstone Bats Valkyrie Bomb Tower Prince
Bats Valkyrie Bomb Tower Ice Wizard
Tombstone Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ice Wizard
Valkyrie Prince
Valkyrie
Bats Ice Wizard
Ice Wizard
Bats Prince
Valkyrie Prince
Prince
Bats
Prince
Valkyrie
Prince
Prince
Valkyrie Ice Wizard
Ice Wizard
Prince
Bats Ice Wizard
Bats
Prince
Bats Tombstone Prince
Ice Wizard
Valkyrie Prince
Prince
Bats
Bats
Prince
Prince

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