My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Valkyrie Three Musketeers Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Three Musketeers
Giant Snowball
Cannon Three Musketeers
Zap
Cannon Three Musketeers
Barbarian Barrel
Knight Cannon Elixir Golem Valkyrie Three Musketeers Magic Archer
The Log
Cannon Elixir Golem Three Musketeers
Earthquake
Cannon Elixir Golem
Arrows
Royal Delivery
Knight Elixir Golem Valkyrie Three Musketeers Magic Archer
Fireball
Cannon Elixir Golem Three Musketeers Magic Archer
Poison
Cannon Elixir Golem Three Musketeers Magic Archer
Lightning
Knight Cannon Valkyrie Three Musketeers Magic Archer
Rocket
Valkyrie Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Valkyrie Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Elixir Golem Valkyrie Poison Magic Archer Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem
Knight
Three Musketeers Arrows Poison Magic Archer
Cannon
Elixir Golem
Poison Arrows Three Musketeers Magic Archer
Valkyrie
Three Musketeers Magic Archer
Three Musketeers
Knight Elixir Golem Valkyrie
Poison
Elixir Golem Knight
Magic Archer
Knight Elixir Golem Valkyrie

Defense Synergies 2 9

Arrows
Knight Cannon Valkyrie
Knight
Cannon Magic Archer Arrows Three Musketeers Poison
Cannon
Knight Arrows Valkyrie Poison Magic Archer
Elixir Golem
Valkyrie
Arrows Cannon Magic Archer
Three Musketeers
Knight
Poison
Knight Cannon
Magic Archer
Knight Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie Magic Archer
Knight Cannon Valkyrie Three Musketeers
Cannon Three Musketeers Knight Valkyrie
Cannon Three Musketeers Knight Valkyrie
Arrows Valkyrie Poison
Arrows Cannon Valkyrie Magic Archer
Three Musketeers Arrows Cannon Poison Magic Archer
Arrows Cannon Valkyrie Poison Magic Archer
Cannon Three Musketeers
Knight Cannon Valkyrie
Valkyrie Poison Arrows Knight Cannon Magic Archer
Arrows Three Musketeers Poison Magic Archer
Cannon Knight Valkyrie Three Musketeers
Valkyrie Three Musketeers Arrows Cannon Poison Magic Archer
Knight Cannon Three Musketeers
Cannon Three Musketeers
Three Musketeers Arrows Knight Cannon Valkyrie Poison
Arrows Cannon Knight Valkyrie Three Musketeers Magic Archer
Arrows Valkyrie Poison Knight Cannon Magic Archer
Cannon Three Musketeers
Valkyrie Arrows Knight Cannon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Poison Arrows Knight Valkyrie Magic Archer
Knight Valkyrie
Valkyrie Knight
Knight Cannon Valkyrie Three Musketeers
Arrows Poison Three Musketeers Magic Archer
Knight Valkyrie
Knight Valkyrie
Knight Valkyrie Poison Magic Archer
Cannon Three Musketeers
Knight Valkyrie
Arrows Valkyrie Poison
Knight Cannon Valkyrie Three Musketeers
Cannon Valkyrie Three Musketeers Magic Archer
Knight Valkyrie Three Musketeers Poison Magic Archer
Arrows Valkyrie Poison Cannon Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Knight Valkyrie
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Knight Valkyrie Poison
Poison Arrows Valkyrie Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Three Musketeers Poison
Poison Arrows Knight Valkyrie Magic Archer
Poison Arrows Magic Archer
Poison Knight Three Musketeers Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Three Musketeers Poison Magic Archer
Magic Archer Arrows Three Musketeers Poison
Arrows Three Musketeers Poison
Arrows Three Musketeers Poison Magic Archer
Arrows Valkyrie Poison Magic Archer
Poison Magic Archer
Arrows Poison
Arrows Poison
Arrows Poison Valkyrie Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Poison Arrows Magic Archer
Poison Arrows Magic Archer
Poison
Poison Arrows Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Magic Archer
Poison Arrows Three Musketeers Magic Archer
Arrows
Poison Knight Valkyrie Three Musketeers Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Three Musketeers
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer

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