My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Knight Tesla Elite Barbarians Valkyrie Goblin Barrel
The Log
Skeletons Elite Barbarians Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Knight Elite Barbarians Valkyrie Goblin Barrel
Fireball
Tesla Elite Barbarians Goblin Barrel
Poison
Lightning
Knight Tesla Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Goblin Barrel Tesla Valkyrie Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Knight Goblin Barrel Mega Knight
Knight
Goblin Barrel Arrows Elite Barbarians
Tesla
Elite Barbarians
Arrows Valkyrie Knight Mega Knight
Valkyrie
Elite Barbarians Goblin Barrel
Goblin Barrel
Knight Valkyrie Arrows Mega Knight
Mega Knight
Arrows Elite Barbarians Goblin Barrel

Defense Synergies 4 7

Skeletons
Tesla Knight Elite Barbarians
Arrows
Mega Knight Knight Tesla Valkyrie
Knight
Tesla Skeletons Arrows
Tesla
Skeletons Knight Arrows Valkyrie
Elite Barbarians
Valkyrie Skeletons Mega Knight
Valkyrie
Elite Barbarians Arrows Tesla
Goblin Barrel
Mega Knight
Arrows Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie
Elite Barbarians Skeletons Knight Tesla Valkyrie Mega Knight
Tesla Mega Knight Skeletons Knight Elite Barbarians Valkyrie
Tesla Elite Barbarians Skeletons Knight Valkyrie Mega Knight
Arrows Elite Barbarians Valkyrie Mega Knight
Arrows Skeletons Tesla Valkyrie Mega Knight
Tesla Arrows
Arrows Tesla Valkyrie Mega Knight
Tesla Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Tesla Valkyrie Mega Knight
Valkyrie Skeletons Arrows Knight Tesla Mega Knight
Arrows Tesla
Tesla Mega Knight Skeletons Knight Elite Barbarians Valkyrie
Valkyrie Mega Knight Arrows Tesla
Elite Barbarians Knight Tesla Mega Knight
Tesla Elite Barbarians Mega Knight
Tesla Mega Knight Skeletons Arrows Knight Elite Barbarians Valkyrie
Arrows Tesla Mega Knight Knight Elite Barbarians Valkyrie
Arrows Valkyrie Knight Tesla Mega Knight
Tesla Elite Barbarians
Valkyrie Mega Knight Arrows Knight Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Skeletons Tesla Elite Barbarians
Arrows Knight Tesla Elite Barbarians Valkyrie Mega Knight
Mega Knight Skeletons Knight Elite Barbarians Valkyrie
Valkyrie Mega Knight Knight Tesla Elite Barbarians
Skeletons Knight Tesla Elite Barbarians Valkyrie Mega Knight
Arrows Skeletons Tesla
Skeletons Knight Tesla Elite Barbarians Valkyrie
Mega Knight Knight Tesla Elite Barbarians Valkyrie
Mega Knight Skeletons Knight Elite Barbarians Valkyrie
Skeletons Tesla
Mega Knight Knight Tesla Elite Barbarians Valkyrie
Mega Knight Arrows Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Skeletons Knight Tesla Valkyrie
Tesla Valkyrie Mega Knight
Tesla Elite Barbarians Skeletons Knight Valkyrie
Arrows Valkyrie Mega Knight Tesla Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight
Arrows
Arrows
Arrows
Arrows
Elite Barbarians
Arrows Knight Valkyrie
Arrows
Knight Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows
Arrows Mega Knight
Arrows
Elite Barbarians Arrows
Elite Barbarians
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Arrows
Arrows
Knight Valkyrie Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Elite Barbarians
Mega Knight
Mega Knight

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