My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Electro Giant Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Lumberjack
Zap
Bomber
Barbarian Barrel
Bomber Valkyrie Magic Archer Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Magic Archer Lumberjack
Fireball
Bomber Magic Archer Lumberjack
Poison
Bomber Magic Archer
Lightning
Valkyrie Magic Archer Lumberjack
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Electro Giant Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Void Valkyrie Magic Archer Lumberjack Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Void Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Lumberjack Mega Knight
Zap
Void Bomber Valkyrie Magic Archer Lumberjack Mega Knight
Valkyrie
Lumberjack Bomber Zap Magic Archer
Void
Zap Electro Giant
Electro Giant
Void Lumberjack
Magic Archer
Zap Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Bomber Zap Electro Giant Magic Archer Mega Knight
Mega Knight
Bomber Zap Magic Archer Lumberjack

Defense Synergies 1 11

Bomber
Zap Valkyrie Electro Giant
Zap
Mega Knight Bomber Valkyrie Void Magic Archer Lumberjack
Valkyrie
Bomber Zap Magic Archer Lumberjack
Void
Zap
Electro Giant
Bomber
Magic Archer
Zap Valkyrie Lumberjack Mega Knight
Lumberjack
Zap Valkyrie Magic Archer
Mega Knight
Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Void Magic Archer
Lumberjack Zap Valkyrie Mega Knight
Lumberjack Mega Knight Bomber Valkyrie Void
Lumberjack Valkyrie Mega Knight
Bomber Valkyrie Lumberjack Mega Knight
Bomber Zap Valkyrie Magic Archer Lumberjack Mega Knight
Zap Void Magic Archer
Zap Valkyrie Void Electro Giant Magic Archer Mega Knight
Lumberjack
Bomber Valkyrie Lumberjack Mega Knight
Valkyrie Bomber Zap Electro Giant Magic Archer Lumberjack Mega Knight
Zap Magic Archer
Lumberjack Mega Knight Bomber Zap Valkyrie
Bomber Valkyrie Mega Knight Zap Magic Archer Lumberjack
Lumberjack Mega Knight
Zap Electro Giant Lumberjack Mega Knight
Mega Knight Bomber Valkyrie Lumberjack
Mega Knight Bomber Zap Valkyrie Magic Archer Lumberjack
Zap Valkyrie Bomber Magic Archer Lumberjack Mega Knight
Lumberjack
Bomber Valkyrie Mega Knight Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Void Electro Giant
Void Bomber Zap Valkyrie Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie
Valkyrie Lumberjack Mega Knight Zap
Valkyrie Lumberjack Mega Knight
Electro Giant Zap Magic Archer
Valkyrie Void Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Void Mega Knight Valkyrie Magic Archer
Mega Knight Valkyrie Lumberjack
Mega Knight Zap Valkyrie Void Electro Giant
Mega Knight Valkyrie Lumberjack
Bomber Valkyrie Electro Giant Magic Archer Mega Knight
Electro Giant Bomber Zap Valkyrie Magic Archer Lumberjack
Valkyrie Mega Knight Bomber Zap Electro Giant Magic Archer
Bomber Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Valkyrie
Void Zap Magic Archer
Void Magic Archer
Valkyrie Void
Bomber Zap Valkyrie Magic Archer Mega Knight
Electro Giant Zap Magic Archer
Bomber Magic Archer
Zap Magic Archer
Void Zap
Void Lumberjack
Void Zap Valkyrie Magic Archer
Void Zap Magic Archer
Void Magic Archer
Void Magic Archer
Zap Magic Archer
Bomber Zap Magic Archer
Magic Archer Mega Knight
Bomber
Void Bomber Zap Magic Archer Mega Knight
Bomber Zap Valkyrie Void Electro Giant Magic Archer Mega Knight
Void Magic Archer Mega Knight
Void
Void
Zap Void
Zap Electro Giant Bomber Valkyrie Magic Archer Mega Knight
Void Zap Magic Archer
Void Zap Magic Archer Mega Knight
Void Zap Magic Archer
Zap Void Electro Giant Magic Archer
Zap Void Electro Giant
Void
Void Bomber Zap Magic Archer Mega Knight
Zap Void Magic Archer
Mega Knight
Magic Archer
Zap Void Magic Archer
Zap Magic Archer
Void Valkyrie Magic Archer Lumberjack Mega Knight
Bomber Zap Magic Archer
Void Zap Electro Giant
Mega Knight
Zap Electro Giant Magic Archer
Zap Void Magic Archer
Void Zap Electro Giant Magic Archer Mega Knight
Void Mega Knight
Void

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