My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Valkyrie Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Furnace Goblin Barrel
Zap
Archers Furnace Goblin Barrel
Barbarian Barrel
Archers Valkyrie Furnace Wizard Goblin Barrel
The Log
Archers Furnace Goblin Barrel
Earthquake
Archers Furnace Goblin Barrel
Arrows
Archers Furnace Goblin Barrel
Royal Delivery
Archers Valkyrie Wizard Goblin Barrel
Fireball
Archers Furnace Wizard Goblin Barrel
Poison
Archers Furnace Wizard
Lightning
Ice Golem Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Furnace Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Arrows Goblin Barrel Valkyrie Furnace Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Arrows Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Valkyrie Arrows Mega Knight
Arrows
Archers Goblin Barrel Mega Knight
Ice Golem
Archers Goblin Barrel Furnace
Valkyrie
Archers Goblin Barrel Furnace Wizard
Furnace
Ice Golem Valkyrie Goblin Barrel
Wizard
Valkyrie Mega Knight
Goblin Barrel
Ice Golem Valkyrie Arrows Furnace Mega Knight
Mega Knight
Archers Arrows Wizard Goblin Barrel

Defense Synergies 3 11

Archers
Ice Golem Valkyrie Furnace Mega Knight
Arrows
Mega Knight Ice Golem Valkyrie Furnace
Ice Golem
Archers Arrows Furnace Wizard Mega Knight
Valkyrie
Archers Arrows Furnace Wizard
Furnace
Archers Arrows Ice Golem Valkyrie
Wizard
Ice Golem Valkyrie Mega Knight
Goblin Barrel
Mega Knight
Arrows Archers Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Wizard
Valkyrie Furnace Mega Knight
Furnace Mega Knight Archers Valkyrie
Valkyrie Furnace Mega Knight
Arrows Valkyrie Mega Knight
Arrows Archers Valkyrie Furnace Mega Knight
Furnace Archers Arrows Wizard
Arrows Ice Golem Valkyrie Mega Knight
Furnace
Archers Ice Golem Valkyrie Mega Knight
Archers Valkyrie Arrows Ice Golem Furnace Wizard Mega Knight
Arrows Archers Furnace Wizard
Furnace Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Arrows Furnace
Furnace Mega Knight
Furnace Mega Knight
Wizard Mega Knight Arrows Valkyrie Furnace
Arrows Valkyrie Mega Knight Archers Furnace Wizard
Arrows Valkyrie Furnace Wizard Archers Ice Golem Mega Knight
Valkyrie Wizard Mega Knight Archers Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Ice Golem Furnace
Archers Arrows Ice Golem Valkyrie Wizard Mega Knight
Mega Knight Ice Golem Valkyrie Furnace
Valkyrie Mega Knight Ice Golem
Valkyrie Mega Knight
Arrows Furnace Wizard Archers Ice Golem
Archers Ice Golem Valkyrie Furnace
Mega Knight Valkyrie
Mega Knight Ice Golem Valkyrie
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Ice Golem Valkyrie Wizard
Wizard Archers Valkyrie Furnace Mega Knight
Archers Ice Golem Valkyrie Furnace
Arrows Valkyrie Mega Knight Archers Ice Golem Wizard
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie
Arrows
Arrows
Arrows Ice Golem Valkyrie
Wizard Arrows Valkyrie Furnace Mega Knight
Arrows Wizard Ice Golem Furnace
Archers Arrows Furnace Wizard
Arrows Ice Golem Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Archers Arrows Wizard
Ice Golem
Arrows
Arrows Ice Golem Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard Mega Knight
Arrows
Archers Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Ice Golem Valkyrie Furnace Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Ice Golem Furnace Wizard
Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Archers
Archers Arrows Wizard
Arrows
Valkyrie Wizard Mega Knight
Arrows Ice Golem Wizard
Arrows
Mega Knight
Mega Knight
Wizard Mega Knight

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