My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Giant Skeleton Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Skeleton Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Knight Valkyrie Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Wizard Giant Skeleton
Fireball
Wizard
Poison
Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Giant Skeleton Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Valkyrie Wizard Giant Skeleton Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Knight Valkyrie Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Giant Skeleton Lightning Mega Knight
Knight
Arrows Wizard
Valkyrie
Wizard Giant Skeleton
Wizard
Knight Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Arrows Valkyrie Wizard Lightning
Lightning
Electro Giant Arrows Giant Skeleton
Electro Giant
Lightning
Mega Knight
Arrows Wizard

Defense Synergies 1 8

Arrows
Mega Knight Knight Valkyrie Giant Skeleton Lightning
Knight
Arrows Wizard
Valkyrie
Arrows Wizard
Wizard
Knight Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Arrows Wizard
Lightning
Arrows
Electro Giant
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Valkyrie Wizard
Knight Valkyrie Mega Knight
Mega Knight Knight Valkyrie Giant Skeleton Lightning
Knight Valkyrie Mega Knight
Lightning Arrows Valkyrie Giant Skeleton Mega Knight
Arrows Valkyrie Mega Knight
Lightning Arrows Wizard
Lightning Arrows Valkyrie Giant Skeleton Electro Giant Mega Knight
Knight Valkyrie Giant Skeleton Mega Knight
Valkyrie Arrows Knight Wizard Giant Skeleton Electro Giant Mega Knight
Arrows Wizard
Mega Knight Knight Valkyrie Wizard Giant Skeleton Lightning
Valkyrie Wizard Mega Knight Arrows
Knight Mega Knight
Lightning Electro Giant Mega Knight
Wizard Mega Knight Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight Knight Wizard
Arrows Valkyrie Wizard Knight Giant Skeleton Mega Knight
Valkyrie Wizard Mega Knight Arrows Knight Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Giant Skeleton Electro Giant
Arrows Knight Valkyrie Wizard Lightning Mega Knight
Giant Skeleton Mega Knight Knight Valkyrie Lightning
Valkyrie Giant Skeleton Lightning Mega Knight Knight
Giant Skeleton Knight Valkyrie Mega Knight
Arrows Wizard Electro Giant
Knight Valkyrie Giant Skeleton Lightning
Giant Skeleton Mega Knight Knight Valkyrie
Giant Skeleton Lightning Mega Knight Knight Valkyrie
Mega Knight Knight Valkyrie Giant Skeleton
Lightning Mega Knight Arrows Valkyrie Giant Skeleton Electro Giant
Giant Skeleton Lightning Mega Knight Knight Valkyrie Wizard
Wizard Valkyrie Electro Giant Mega Knight
Electro Giant Knight Valkyrie Giant Skeleton Lightning
Arrows Valkyrie Mega Knight Wizard Giant Skeleton Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Valkyrie Giant Skeleton
Arrows
Lightning Arrows Giant Skeleton
Lightning Arrows Knight Valkyrie Giant Skeleton
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Electro Giant
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning
Lightning Arrows Knight Valkyrie Wizard
Lightning Arrows Wizard
Lightning Knight
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Valkyrie Wizard Electro Giant Mega Knight
Lightning Giant Skeleton Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Electro Giant Valkyrie Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Wizard Electro Giant
Lightning Wizard Electro Giant
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Giant Skeleton Mega Knight
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Arrows
Lightning Knight Valkyrie Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows Giant Skeleton Electro Giant
Mega Knight
Electro Giant Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton Electro Giant Mega Knight
Lightning Wizard Mega Knight

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