My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Witch
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Valkyrie Giant Wizard Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Mini P.E.K.K.A Valkyrie Giant

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Valkyrie Wizard Rage Lightning Mega Knight
Valkyrie
Mini P.E.K.K.A Giant Wizard Witch
Giant
Mini P.E.K.K.A Rage Lightning Valkyrie Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Giant Rage Mega Knight
Rage
Giant Witch Mini P.E.K.K.A Wizard
Witch
Rage Valkyrie Giant Mega Knight
Lightning
Giant Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Wizard Witch

Defense Synergies 0 7

Mini P.E.K.K.A
Valkyrie Wizard Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch
Giant
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Rage
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Lightning
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Valkyrie Lightning
Mini P.E.K.K.A Witch Valkyrie Mega Knight
Lightning Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Mega Knight
Lightning Wizard Witch
Lightning Valkyrie Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Witch Wizard Mega Knight
Wizard Witch
Mini P.E.K.K.A Mega Knight Valkyrie Wizard Witch Lightning
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Lightning Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Valkyrie Witch
Valkyrie Mega Knight Wizard Witch
Valkyrie Wizard Witch Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch
Mini P.E.K.K.A Valkyrie Wizard Lightning Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Witch Lightning
Mini P.E.K.K.A Valkyrie Lightning Mega Knight
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Wizard Witch
Mini P.E.K.K.A Valkyrie Witch Lightning
Mini P.E.K.K.A Mega Knight Valkyrie
Lightning Mega Knight Mini P.E.K.K.A Valkyrie Witch
Witch
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Lightning Mega Knight Valkyrie
Mini P.E.K.K.A Lightning Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Witch Mini P.E.K.K.A Valkyrie Lightning
Valkyrie Mega Knight Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning
Lightning Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard Lightning
Wizard Lightning
Lightning Mini P.E.K.K.A
Lightning Valkyrie Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard Mega Knight
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard Mega Knight
Lightning Valkyrie Wizard Witch Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch Lightning
Lightning Wizard Witch Mega Knight
Lightning
Lightning Wizard Witch
Lightning Wizard Witch
Lightning Mini P.E.K.K.A
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Witch
Lightning Wizard Witch
Lightning Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Wizard Lightning
Lightning
Mega Knight
Witch Lightning
Witch Lightning
Lightning Witch Mega Knight
Lightning Wizard Mega Knight

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