My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon
Fireball
Goblin Gang Skeleton Army Baby Dragon
Poison
Goblin Gang Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Gang Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Arrows Goblin Gang Valkyrie Rage Baby Dragon Mega Knight
Valkyrie
Goblin Gang Mini P.E.K.K.A Baby Dragon
Rage
Mini P.E.K.K.A
Skeleton Army
Baby Dragon
Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Baby Dragon

Defense Synergies 1 10

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie
Goblin Gang
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A
Arrows Goblin Gang Valkyrie Skeleton Army Baby Dragon
Valkyrie
Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon
Rage
Skeleton Army
Goblin Gang Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Valkyrie Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Goblin Gang Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Valkyrie Baby Dragon Mega Knight
Arrows Goblin Gang Baby Dragon
Arrows Valkyrie Baby Dragon Mega Knight
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Gang Valkyrie Skeleton Army Arrows Baby Dragon Mega Knight
Arrows Goblin Gang Baby Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Mega Knight Goblin Gang Valkyrie Skeleton Army Baby Dragon
Arrows Valkyrie Baby Dragon Mega Knight
Mini P.E.K.K.A
Goblin Gang Valkyrie Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Arrows Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Baby Dragon Mega Knight
Goblin Gang Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Valkyrie Mega Knight Mini P.E.K.K.A Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Skeleton Army
Arrows Baby Dragon
Arrows
Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Goblin Gang Baby Dragon
Baby Dragon Mega Knight
Mega Knight

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