My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Tesla Valkyrie Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Wizard Balloon
Fireball
Tesla Wizard Balloon
Poison
Wizard Balloon
Lightning
Tesla Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tornado Tesla Valkyrie Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Tornado Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Knight
Tesla
Valkyrie
Balloon Wizard Tornado
Wizard
Tornado Valkyrie Rage Balloon Mega Knight
Rage
Balloon Wizard
Tornado
Wizard Valkyrie Balloon Mega Knight
Balloon
Arrows Valkyrie Rage Wizard Tornado Mega Knight
Mega Knight
Arrows Wizard Tornado Balloon

Defense Synergies 2 10

Arrows
Mega Knight Tesla Valkyrie Tornado
Tesla
Arrows Valkyrie Wizard Tornado
Valkyrie
Arrows Tesla Wizard Tornado
Wizard
Tornado Tesla Valkyrie Mega Knight
Rage
Tornado
Wizard Arrows Tesla Valkyrie Mega Knight
Balloon
Mega Knight
Arrows Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Tesla Valkyrie Mega Knight
Tesla Tornado Mega Knight Valkyrie
Tesla Valkyrie Mega Knight
Arrows Valkyrie Tornado Mega Knight
Arrows Tornado Tesla Valkyrie Mega Knight
Tesla Tornado Arrows Wizard
Arrows Tesla Valkyrie Mega Knight
Tesla Tornado
Tornado Tesla Valkyrie Mega Knight
Valkyrie Arrows Tesla Wizard Tornado Mega Knight
Arrows Tesla Wizard Tornado
Tesla Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Arrows Tesla Tornado
Tesla Mega Knight
Tornado Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Valkyrie Tornado
Arrows Tesla Valkyrie Mega Knight Wizard Tornado
Arrows Valkyrie Wizard Tornado Tesla Mega Knight
Tesla Tornado
Valkyrie Wizard Mega Knight Arrows Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Arrows Tesla Valkyrie Wizard Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight Tesla Tornado
Tesla Valkyrie Mega Knight
Arrows Wizard Tesla Tornado
Tesla Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Valkyrie Tornado
Tesla
Mega Knight Tesla Valkyrie
Mega Knight Arrows Valkyrie Tornado
Mega Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Mega Knight
Tesla Valkyrie Tornado
Arrows Valkyrie Mega Knight Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows Tornado
Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Tornado Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Valkyrie Wizard Mega Knight
Arrows Wizard Tornado
Arrows Wizard Tornado Mega Knight
Arrows Tornado
Arrows Wizard Tornado
Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Arrows Wizard Tornado
Arrows
Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Tornado
Mega Knight
Tornado
Tornado
Tornado Mega Knight
Wizard Mega Knight

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