My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Musketeer Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant Battle Ram Skeleton Army
Giant Snowball
Bomber Minion Horde Musketeer Battle Ram Skeleton Army
Zap
Bomber Firecracker Minion Horde Royal Giant Battle Ram Skeleton Army
Barbarian Barrel
Bomber Firecracker Musketeer Valkyrie Battle Ram Skeleton Army
The Log
Bomber Firecracker Royal Giant Musketeer Battle Ram Skeleton Army
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Firecracker Minion Horde Skeleton Army
Royal Delivery
Bomber Firecracker Minion Horde Musketeer Valkyrie Battle Ram Skeleton Army
Fireball
Bomber Firecracker Minion Horde Musketeer Battle Ram Skeleton Army
Poison
Bomber Firecracker Minion Horde Musketeer Skeleton Army
Lightning
Musketeer Valkyrie Battle Ram
Rocket
Minion Horde Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Skeleton Army Musketeer Valkyrie Battle Ram Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Skeleton Army Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie Battle Ram
Firecracker
Royal Giant Valkyrie Battle Ram
Minion Horde
Royal Giant Battle Ram
Royal Giant
Bomber Firecracker Minion Horde Musketeer
Musketeer
Valkyrie Royal Giant Battle Ram
Valkyrie
Musketeer Bomber Firecracker Battle Ram
Battle Ram
Bomber Firecracker Minion Horde Musketeer Valkyrie
Skeleton Army

Defense Synergies 2 4

Bomber
Valkyrie
Firecracker
Valkyrie Musketeer Skeleton Army
Minion Horde
Royal Giant
Musketeer
Valkyrie Firecracker Skeleton Army
Valkyrie
Firecracker Musketeer Bomber
Battle Ram
Skeleton Army
Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Minion Horde Musketeer Valkyrie
Minion Horde Skeleton Army Firecracker Musketeer Valkyrie
Minion Horde Skeleton Army Bomber Musketeer Valkyrie
Minion Horde Skeleton Army Firecracker Musketeer Valkyrie
Bomber Firecracker Valkyrie Skeleton Army
Skeleton Army Bomber Firecracker Musketeer Valkyrie
Minion Horde Musketeer Firecracker
Musketeer Valkyrie
Minion Horde Musketeer Skeleton Army
Skeleton Army Bomber Firecracker Minion Horde Musketeer Valkyrie
Minion Horde Valkyrie Skeleton Army Bomber Firecracker Musketeer
Minion Horde Musketeer Firecracker
Minion Horde Skeleton Army Bomber Musketeer Valkyrie
Bomber Valkyrie Skeleton Army Firecracker Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Bomber Firecracker Musketeer Valkyrie Skeleton Army
Valkyrie Bomber Firecracker Minion Horde Musketeer Skeleton Army
Valkyrie Bomber Firecracker Musketeer
Musketeer
Bomber Valkyrie Skeleton Army Firecracker Minion Horde Musketeer
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Bomber Firecracker Musketeer Valkyrie
Skeleton Army Minion Horde Musketeer Valkyrie
Valkyrie Skeleton Army Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Skeleton Army
Firecracker Minion Horde Musketeer
Skeleton Army Minion Horde Musketeer Valkyrie
Minion Horde Valkyrie Skeleton Army
Minion Horde Firecracker Valkyrie Skeleton Army
Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Valkyrie
Skeleton Army Valkyrie
Skeleton Army Minion Horde Valkyrie
Bomber Firecracker Minion Horde Musketeer Valkyrie Skeleton Army
Skeleton Army Bomber Firecracker Minion Horde Musketeer Valkyrie
Valkyrie Bomber Firecracker Minion Horde Musketeer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Musketeer Valkyrie
Firecracker Musketeer
Minion Horde
Firecracker Musketeer Valkyrie
Bomber Firecracker Minion Horde Valkyrie
Firecracker Minion Horde Musketeer
Bomber Firecracker Minion Horde Musketeer
Firecracker
Firecracker
Minion Horde Musketeer
Firecracker Minion Horde Musketeer Valkyrie
Firecracker Musketeer
Firecracker Musketeer
Firecracker Minion Horde Musketeer
Firecracker Musketeer
Bomber Firecracker Minion Horde Musketeer
Firecracker Minion Horde Musketeer
Bomber Minion Horde
Bomber Firecracker Musketeer
Bomber Firecracker Valkyrie
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer
Firecracker Bomber Valkyrie
Minion Horde
Firecracker Musketeer
Musketeer
Firecracker Musketeer
Firecracker Minion Horde Musketeer
Firecracker Minion Horde Musketeer
Minion Horde
Bomber Minion Horde Musketeer
Firecracker Minion Horde
Minion Horde
Firecracker
Minion Horde Musketeer Skeleton Army
Firecracker Musketeer
Firecracker Minion Horde Musketeer Valkyrie
Bomber Firecracker Musketeer
Firecracker Minion Horde Musketeer
Firecracker Minion Horde Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker

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