My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Skeleton P.E.K.K.A Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Night Witch
Giant Snowball
Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Valkyrie Giant Skeleton Magic Archer Night Witch
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Valkyrie Giant Skeleton P.E.K.K.A Magic Archer Night Witch
Fireball
Firecracker Magic Archer Night Witch
Poison
Firecracker Magic Archer Night Witch
Lightning
Valkyrie Magic Archer Night Witch
Rocket
Valkyrie Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Giant Skeleton P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Valkyrie Magic Archer Night Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Giant Skeleton Night Witch
Firecracker
Valkyrie Tornado Giant Skeleton P.E.K.K.A
Valkyrie
Firecracker Tornado Giant Skeleton P.E.K.K.A Magic Archer
Tornado
P.E.K.K.A Magic Archer Firecracker Valkyrie Giant Skeleton Night Witch
Giant Skeleton
Arrows Firecracker Valkyrie Tornado Magic Archer Night Witch
P.E.K.K.A
Arrows Tornado Magic Archer Firecracker Valkyrie Night Witch
Magic Archer
Tornado P.E.K.K.A Valkyrie Giant Skeleton
Night Witch
Arrows Tornado Giant Skeleton P.E.K.K.A

Defense Synergies 3 15

Arrows
Valkyrie Tornado Giant Skeleton P.E.K.K.A
Firecracker
Valkyrie Tornado Giant Skeleton P.E.K.K.A Night Witch
Valkyrie
Firecracker Arrows Tornado P.E.K.K.A Magic Archer Night Witch
Tornado
P.E.K.K.A Magic Archer Arrows Firecracker Valkyrie Giant Skeleton
Giant Skeleton
Arrows Firecracker Tornado Magic Archer
P.E.K.K.A
Tornado Arrows Firecracker Valkyrie
Magic Archer
Tornado Valkyrie Giant Skeleton Night Witch
Night Witch
Firecracker Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
P.E.K.K.A Firecracker Valkyrie Night Witch
Tornado P.E.K.K.A Valkyrie Giant Skeleton Night Witch
P.E.K.K.A Night Witch Firecracker Valkyrie
Arrows Firecracker Valkyrie Tornado Giant Skeleton P.E.K.K.A
Arrows Tornado Firecracker Valkyrie Magic Archer Night Witch
Tornado Arrows Firecracker Magic Archer Night Witch
Arrows Valkyrie Giant Skeleton P.E.K.K.A Magic Archer
P.E.K.K.A Tornado Night Witch
Tornado Firecracker Valkyrie Giant Skeleton Night Witch
Valkyrie Arrows Firecracker Tornado Giant Skeleton Magic Archer Night Witch
Arrows Firecracker Tornado Magic Archer Night Witch
P.E.K.K.A Night Witch Valkyrie Giant Skeleton
Valkyrie Arrows Firecracker Tornado P.E.K.K.A Magic Archer Night Witch
P.E.K.K.A
Tornado P.E.K.K.A
Arrows Firecracker Valkyrie Tornado P.E.K.K.A Night Witch
Arrows Valkyrie Firecracker Tornado Magic Archer Night Witch
Arrows Valkyrie Tornado Firecracker Giant Skeleton Magic Archer
P.E.K.K.A Tornado
Valkyrie Arrows Firecracker Giant Skeleton P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton P.E.K.K.A
Arrows Firecracker Valkyrie Magic Archer
Giant Skeleton P.E.K.K.A Valkyrie
Valkyrie Giant Skeleton P.E.K.K.A Tornado Night Witch
Giant Skeleton P.E.K.K.A Valkyrie Night Witch
Arrows Firecracker Tornado Magic Archer
P.E.K.K.A Valkyrie Giant Skeleton Night Witch
Giant Skeleton P.E.K.K.A Valkyrie
Giant Skeleton P.E.K.K.A Firecracker Valkyrie Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Valkyrie Giant Skeleton
P.E.K.K.A Arrows Valkyrie Tornado Giant Skeleton
Giant Skeleton P.E.K.K.A Valkyrie Night Witch
Firecracker Valkyrie Magic Archer
Firecracker Valkyrie Tornado Giant Skeleton P.E.K.K.A Magic Archer Night Witch
Arrows Valkyrie Firecracker Giant Skeleton P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Tornado Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado
Tornado Night Witch
Firecracker Arrows Valkyrie Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows Tornado
Night Witch
Arrows Firecracker Magic Archer
Arrows Firecracker Valkyrie Tornado Magic Archer
Giant Skeleton Magic Archer Night Witch
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Valkyrie Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer Night Witch
Firecracker
Night Witch
Arrows Magic Archer Night Witch
Arrows Firecracker Magic Archer
P.E.K.K.A Giant Skeleton
Arrows Firecracker Magic Archer
Magic Archer Night Witch
Arrows Firecracker Tornado Magic Archer
Arrows
Firecracker Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Arrows Tornado Giant Skeleton
Firecracker P.E.K.K.A
Firecracker Tornado Giant Skeleton Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Giant Skeleton Magic Archer
P.E.K.K.A
Firecracker

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