My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Zappies Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Zappies
Zap
Zappies Bandit
Barbarian Barrel
Tesla Valkyrie Zappies Wizard Bandit
The Log
Hog Rider Zappies Bandit
Earthquake
Tesla Hog Rider Zappies
Arrows
Zappies
Royal Delivery
Valkyrie Hog Rider Zappies Wizard P.E.K.K.A Bandit
Fireball
Tesla Hog Rider Zappies Wizard Bandit
Poison
Zappies Wizard
Lightning
Tesla Valkyrie Wizard Bandit
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Tesla Valkyrie Hog Rider Zappies Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Tesla Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Bandit
Tesla
Valkyrie
Hog Rider Zappies Wizard P.E.K.K.A Bandit
Hog Rider
Arrows Valkyrie Zappies Wizard Bandit
Zappies
Valkyrie Hog Rider P.E.K.K.A Bandit
Wizard
Valkyrie Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Arrows Valkyrie Zappies Wizard
Bandit
Arrows Valkyrie Hog Rider Zappies Wizard

Defense Synergies 0 15

Arrows
Tesla Valkyrie P.E.K.K.A Bandit
Tesla
Arrows Valkyrie Zappies Wizard
Valkyrie
Arrows Tesla Zappies Wizard P.E.K.K.A Bandit
Hog Rider
Zappies
Tesla Valkyrie P.E.K.K.A Bandit
Wizard
Tesla Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Arrows Valkyrie Zappies Wizard
Bandit
Arrows Valkyrie Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Zappies Wizard
P.E.K.K.A Tesla Valkyrie Zappies Bandit
Tesla P.E.K.K.A Valkyrie Zappies Bandit
Tesla P.E.K.K.A Valkyrie Zappies Bandit
Arrows Valkyrie P.E.K.K.A
Arrows Tesla Valkyrie Zappies Bandit
Tesla Arrows Zappies Wizard
Arrows Tesla Valkyrie P.E.K.K.A Bandit
Tesla Zappies P.E.K.K.A
Tesla Valkyrie Zappies Bandit
Valkyrie Arrows Tesla Zappies Wizard Bandit
Arrows Tesla Zappies Wizard
Tesla P.E.K.K.A Valkyrie Zappies Wizard Bandit
Valkyrie Wizard Arrows Tesla Zappies P.E.K.K.A
P.E.K.K.A Tesla Zappies Bandit
Tesla Zappies P.E.K.K.A Bandit
Tesla Wizard Arrows Valkyrie Zappies P.E.K.K.A
Arrows Tesla Valkyrie Zappies Wizard Bandit
Arrows Valkyrie Wizard Tesla Zappies Bandit
P.E.K.K.A Tesla Zappies
Valkyrie Wizard Arrows Tesla Zappies P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Zappies P.E.K.K.A Bandit
Bandit Arrows Tesla Valkyrie Wizard
Zappies P.E.K.K.A Bandit Valkyrie
Valkyrie P.E.K.K.A Tesla Zappies Bandit
P.E.K.K.A Tesla Valkyrie Zappies Bandit
Arrows Wizard Tesla Zappies
P.E.K.K.A Tesla Valkyrie Zappies Bandit
P.E.K.K.A Tesla Valkyrie Zappies
P.E.K.K.A Valkyrie Zappies Bandit
P.E.K.K.A Tesla Zappies
P.E.K.K.A Tesla Valkyrie Zappies
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Tesla Valkyrie Zappies Wizard Bandit
Wizard Tesla Valkyrie Zappies
Tesla Zappies Valkyrie P.E.K.K.A
Arrows Valkyrie Tesla Zappies Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Arrows Valkyrie Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Arrows Wizard Bandit
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Bandit
Arrows Wizard
Zappies Wizard
Arrows Wizard Bandit
Arrows Zappies
P.E.K.K.A
Arrows Wizard
Zappies Bandit
Arrows Zappies Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Zappies
Zappies
Bandit
P.E.K.K.A
Wizard

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