My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Giant Valkyrie Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Valkyrie Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Giant Inferno Dragon Mighty Miner
Giant Snowball
Archers Skeleton Barrel Inferno Dragon Mighty Miner
Zap
Archers Skeleton Barrel Royal Giant Inferno Dragon Mighty Miner
Barbarian Barrel
Archers Skeleton Barrel Valkyrie
The Log
Archers Skeleton Barrel Royal Giant
Earthquake
Archers
Arrows
Archers Skeleton Barrel
Royal Delivery
Archers Skeleton Barrel Valkyrie Inferno Dragon
Fireball
Archers Skeleton Barrel Inferno Dragon Mighty Miner
Poison
Archers Skeleton Barrel
Lightning
Valkyrie Inferno Dragon Mighty Miner
Rocket
Valkyrie Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Inferno Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Skeleton Barrel Void Valkyrie Inferno Dragon Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Skeleton Barrel Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Skeleton Barrel Royal Giant Inferno Dragon
Skeleton Barrel
Royal Giant Archers Valkyrie Mirror Inferno Dragon
Royal Giant
Skeleton Barrel Archers Mirror Void
Valkyrie
Archers Skeleton Barrel
Mirror
Skeleton Barrel Royal Giant
Void
Royal Giant
Inferno Dragon
Archers Skeleton Barrel
Mighty Miner

Defense Synergies 1 2

Archers
Valkyrie
Skeleton Barrel
Royal Giant
Valkyrie
Archers Mirror
Mirror
Valkyrie Inferno Dragon
Void
Inferno Dragon
Mirror
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Void
Inferno Dragon Valkyrie
Archers Valkyrie Void Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie
Archers Valkyrie
Inferno Dragon Archers Void
Skeleton Barrel Valkyrie Void
Inferno Dragon Mighty Miner
Archers Valkyrie
Archers Valkyrie
Inferno Dragon Archers
Valkyrie
Valkyrie
Inferno Dragon
Inferno Dragon
Valkyrie
Valkyrie Archers
Valkyrie Archers Inferno Dragon
Inferno Dragon
Valkyrie Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Void
Void Archers Skeleton Barrel Valkyrie Inferno Dragon
Valkyrie
Valkyrie
Valkyrie Inferno Dragon Mighty Miner
Archers Skeleton Barrel
Archers Valkyrie Void
Mighty Miner Valkyrie Inferno Dragon
Void Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie Void
Valkyrie
Archers Valkyrie
Archers Valkyrie Inferno Dragon Mighty Miner
Valkyrie Archers Inferno Dragon Mighty Miner
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Valkyrie
Void Skeleton Barrel
Skeleton Barrel Void
Skeleton Barrel Valkyrie Void
Valkyrie
Skeleton Barrel
Archers
Skeleton Barrel
Void Skeleton Barrel
Void
Void Skeleton Barrel Valkyrie
Void Archers
Skeleton Barrel Void
Skeleton Barrel Void
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Void Archers Skeleton Barrel
Skeleton Barrel Valkyrie Void
Void
Void
Void
Skeleton Barrel Void
Valkyrie
Inferno Dragon
Void Skeleton Barrel
Void Skeleton Barrel
Void Skeleton Barrel
Archers Void
Skeleton Barrel Void
Void
Void
Void
Mighty Miner
Skeleton Barrel Archers Void
Archers
Void Valkyrie
Skeleton Barrel
Void
Void
Void Skeleton Barrel
Inferno Dragon
Void
Void

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