My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Miner
Giant Snowball
Minions Skeleton Army Balloon Miner
Zap
Minions Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Skeleton Army Balloon Miner
Fireball
Minions Inferno Tower Skeleton Army Balloon
Poison
Minions Inferno Tower Skeleton Army Balloon
Lightning
Valkyrie Inferno Tower Balloon Goblinstein
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Skeleton Army Miner Valkyrie Inferno Tower Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Skeleton Army Miner

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Miner Valkyrie Balloon
Valkyrie
Balloon Minions
Inferno Tower
Rage
Minions Balloon
Skeleton Army
Balloon
Valkyrie Rage Miner Minions
Miner
Minions Balloon
Goblinstein

Defense Synergies 2 2

Minions
Valkyrie Inferno Tower
Valkyrie
Minions Inferno Tower
Inferno Tower
Skeleton Army Minions Valkyrie
Rage
Skeleton Army
Inferno Tower
Balloon
Miner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower
Inferno Tower Skeleton Army Minions Valkyrie
Inferno Tower Skeleton Army Minions Valkyrie
Inferno Tower Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie
Minions Inferno Tower
Valkyrie Inferno Tower
Inferno Tower Minions Skeleton Army
Skeleton Army Valkyrie Inferno Tower Miner
Minions Valkyrie Skeleton Army
Minions Inferno Tower
Inferno Tower Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army Minions
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Valkyrie Inferno Tower Skeleton Army
Minions Valkyrie Skeleton Army
Valkyrie Minions
Inferno Tower
Valkyrie Skeleton Army Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower
Valkyrie Miner
Skeleton Army Minions Valkyrie Inferno Tower
Valkyrie Skeleton Army Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Minions
Skeleton Army Minions Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Minions Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Valkyrie Inferno Tower
Skeleton Army Valkyrie
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army
Inferno Tower Skeleton Army Minions Valkyrie
Minions Valkyrie Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner
Miner
Valkyrie
Valkyrie
Minions
Miner
Minions
Miner Valkyrie
Miner
Minions
Minions
Valkyrie Miner
Minions
Valkyrie
Miner
Miner
Miner
Minions
Miner
Minions Skeleton Army
Miner Valkyrie
Minions
Miner

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