My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Electro Giant Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Electro Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Electro Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Lumberjack
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Ice Wizard Lumberjack
The Log
Goblin Gang Battle Ram Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Battle Ram Ice Wizard Lumberjack
Fireball
Goblin Gang Battle Ram Ice Wizard Lumberjack
Poison
Goblin Gang Ice Wizard
Lightning
Valkyrie Battle Ram Ice Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Electro Giant Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Ice Wizard Valkyrie Battle Ram Lumberjack Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Ice Wizard Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Battle Ram Mirror
Valkyrie
Lumberjack Goblin Gang Battle Ram
Battle Ram
Goblin Gang Valkyrie Mirror Lumberjack
Mirror
Electro Giant Goblin Gang Battle Ram Lumberjack
Electro Giant
Mirror Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Valkyrie Battle Ram Mirror Electro Giant Ice Wizard Mega Knight
Mega Knight
Lumberjack

Defense Synergies 0 13

Goblin Gang
Valkyrie Mirror Ice Wizard Lumberjack
Valkyrie
Goblin Gang Mirror Ice Wizard Lumberjack
Battle Ram
Mirror
Goblin Gang Valkyrie Ice Wizard Lumberjack Mega Knight
Electro Giant
Ice Wizard
Ice Wizard
Goblin Gang Valkyrie Mirror Electro Giant Lumberjack Mega Knight
Lumberjack
Goblin Gang Valkyrie Mirror Ice Wizard
Mega Knight
Mirror Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Lumberjack Goblin Gang Valkyrie Ice Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Valkyrie Ice Wizard
Lumberjack Goblin Gang Valkyrie Ice Wizard Mega Knight
Valkyrie Lumberjack Mega Knight
Goblin Gang Valkyrie Ice Wizard Lumberjack Mega Knight
Goblin Gang Ice Wizard
Valkyrie Electro Giant Mega Knight
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Valkyrie Ice Wizard Lumberjack Mega Knight
Goblin Gang Valkyrie Ice Wizard Electro Giant Lumberjack Mega Knight
Goblin Gang Ice Wizard
Lumberjack Mega Knight Goblin Gang Valkyrie Ice Wizard
Valkyrie Mega Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Electro Giant Lumberjack Mega Knight
Mega Knight Goblin Gang Valkyrie Lumberjack
Valkyrie Mega Knight Goblin Gang Ice Wizard Lumberjack
Valkyrie Ice Wizard Lumberjack Mega Knight
Lumberjack
Goblin Gang Valkyrie Mega Knight Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Mega Knight Electro Giant
Goblin Gang Valkyrie Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Valkyrie
Goblin Gang Valkyrie Lumberjack Mega Knight
Goblin Gang Valkyrie Lumberjack Mega Knight
Electro Giant Goblin Gang Ice Wizard
Goblin Gang Valkyrie Ice Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie
Goblin Gang
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie Electro Giant
Mega Knight Goblin Gang Valkyrie Lumberjack
Valkyrie Electro Giant Mega Knight
Goblin Gang Electro Giant Valkyrie Lumberjack
Valkyrie Mega Knight Electro Giant Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ice Wizard
Valkyrie
Valkyrie Mega Knight
Electro Giant Ice Wizard
Ice Wizard
Goblin Gang Lumberjack
Valkyrie
Mega Knight
Mega Knight
Valkyrie Electro Giant Mega Knight
Mega Knight
Electro Giant Valkyrie Ice Wizard Mega Knight
Ice Wizard
Mega Knight
Electro Giant Ice Wizard
Electro Giant
Mega Knight
Mega Knight
Goblin Gang
Ice Wizard
Goblin Gang Valkyrie Lumberjack Mega Knight
Electro Giant
Mega Knight
Electro Giant Goblin Gang
Electro Giant Mega Knight
Mega Knight

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