My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Guards Skeleton Army
Zap
Guards Skeleton Army
Barbarian Barrel
Valkyrie Guards Skeleton Army
The Log
Suspicious Bush Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Suspicious Bush Guards Skeleton Army
Royal Delivery
Valkyrie Guards Skeleton Army P.E.K.K.A
Fireball
Suspicious Bush Skeleton Army
Poison
Suspicious Bush Guards Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Valkyrie Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush The Log Arrows Guards Skeleton Army Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Suspicious Bush The Log Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Valkyrie Guards The Log
Arrows
Zap P.E.K.K.A
Suspicious Bush
Valkyrie
Zap P.E.K.K.A
Guards
Zap The Log
Skeleton Army
P.E.K.K.A
Zap Arrows Valkyrie The Log
The Log
Zap Guards P.E.K.K.A

Defense Synergies 1 13

Zap
Arrows Valkyrie Guards Skeleton Army P.E.K.K.A The Log
Arrows
Zap Valkyrie P.E.K.K.A
Suspicious Bush
Valkyrie
Zap Arrows P.E.K.K.A The Log
Guards
Zap Skeleton Army The Log
Skeleton Army
Zap Guards The Log
P.E.K.K.A
The Log Zap Arrows Valkyrie
The Log
P.E.K.K.A Zap Valkyrie Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Guards
Arrows Valkyrie Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Zap Valkyrie Guards
Zap Arrows
Zap Arrows Valkyrie P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Guards Skeleton Army Valkyrie
Valkyrie Guards Skeleton Army Zap Arrows The Log
Arrows Zap
Skeleton Army P.E.K.K.A Zap Valkyrie Guards The Log
Valkyrie Skeleton Army Zap Arrows Guards P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A The Log
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Zap Valkyrie Guards Skeleton Army The Log
Zap Arrows Valkyrie The Log Guards
P.E.K.K.A
Valkyrie Skeleton Army Arrows Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Zap P.E.K.K.A
Zap Arrows Valkyrie The Log
Guards Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Valkyrie Guards Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Valkyrie Guards Skeleton Army
Arrows Zap
Guards Skeleton Army P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Valkyrie Skeleton Army The Log
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Valkyrie Guards
Skeleton Army P.E.K.K.A Zap Arrows Valkyrie Guards The Log
Skeleton Army P.E.K.K.A Valkyrie Guards
Valkyrie Skeleton Army
Guards Skeleton Army Zap Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Zap P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards The Log
Arrows Zap The Log
Arrows The Log
Arrows Valkyrie Guards The Log
Zap Arrows Valkyrie The Log
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Guards
Zap Arrows Valkyrie The Log
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Zap Arrows The Log
Zap Arrows Valkyrie The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Valkyrie
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows
Zap Guards
Zap Arrows The Log
Zap Arrows
P.E.K.K.A
Arrows The Log
Zap Guards Skeleton Army
Zap Arrows
Arrows The Log
Valkyrie
Arrows The Log Zap
Zap Arrows
P.E.K.K.A
Zap Guards The Log
Zap
Zap The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: