My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Witch Ram Rider
Zap
Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Witch
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Skeleton Army Witch Ram Rider
Fireball
Wizard Goblin Barrel Skeleton Army Witch Ram Rider
Poison
Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Ram Rider
Rocket
Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A
Zap Valkyrie Wizard Ram Rider
Valkyrie
Goblin Barrel Zap Mini P.E.K.K.A Wizard Witch Ram Rider
Wizard
Mini P.E.K.K.A Valkyrie Ram Rider
Goblin Barrel
Valkyrie Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Witch
Zap Valkyrie Ram Rider
Ram Rider
Zap Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Witch

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Ram Rider
Mini P.E.K.K.A
Zap Valkyrie Wizard Skeleton Army Witch Ram Rider
Valkyrie
Zap Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A Wizard
Witch
Zap Mini P.E.K.K.A Valkyrie
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie
Ram Rider Zap Wizard Witch
Zap Valkyrie Ram Rider
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Witch Zap Wizard Ram Rider
Zap Wizard Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Ram Rider
Skeleton Army Zap Mini P.E.K.K.A Ram Rider
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Zap Wizard Skeleton Army Witch Ram Rider
Zap Valkyrie Wizard Witch Ram Rider
Mini P.E.K.K.A Ram Rider
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap Witch
Zap Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Witch Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Zap Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Ram Rider
Wizard Zap Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Valkyrie Witch Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army
Zap Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Witch Ram Rider
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Mini P.E.K.K.A Valkyrie
Valkyrie Zap Mini P.E.K.K.A Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ram Rider
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Witch Ram Rider
Wizard Witch
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Mini P.E.K.K.A
Zap Valkyrie Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Valkyrie Wizard Witch
Wizard
Zap
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch Ram Rider
Zap Wizard Witch Ram Rider
Zap
Zap Wizard Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Skeleton Army Witch
Zap Wizard Witch Ram Rider
Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap
Zap Witch
Zap Witch
Zap Witch
Wizard

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