My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Elixir Golem Valkyrie Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Furnace Goblin Hut
Zap
Skeletons Furnace Goblin Hut
Barbarian Barrel
Skeletons Knight Elixir Golem Valkyrie Furnace Goblin Hut
The Log
Skeletons Elixir Golem Furnace Goblin Hut
Earthquake
Skeletons Elixir Golem Furnace Goblin Hut
Arrows
Skeletons Furnace Goblin Hut
Royal Delivery
Skeletons Knight Elixir Golem Valkyrie Goblin Hut
Fireball
Elixir Golem Furnace Goblin Hut
Poison
Elixir Golem Furnace Goblin Hut
Lightning
Knight Valkyrie Furnace Goblin Hut
Rocket
Valkyrie Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Elixir Golem Fireball Valkyrie Furnace Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Knight Elixir Golem
Knight
Arrows Fireball Furnace Goblin Hut
Elixir Golem
Arrows Fireball Furnace Goblin Hut
Fireball
Arrows Knight Elixir Golem
Valkyrie
Furnace Goblin Hut
Furnace
Knight Elixir Golem Valkyrie Goblin Hut
Goblin Hut
Knight Elixir Golem Valkyrie Furnace

Defense Synergies 0 16

Skeletons
Knight Furnace Goblin Hut
Arrows
Knight Fireball Valkyrie Furnace Goblin Hut
Knight
Skeletons Arrows Fireball Furnace Goblin Hut
Elixir Golem
Fireball
Arrows Knight Valkyrie Goblin Hut
Valkyrie
Arrows Fireball Furnace Goblin Hut
Furnace
Skeletons Arrows Knight Valkyrie Goblin Hut
Goblin Hut
Skeletons Arrows Knight Fireball Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Goblin Hut
Skeletons Knight Valkyrie Furnace Goblin Hut
Furnace Goblin Hut Skeletons Knight Valkyrie
Goblin Hut Skeletons Knight Valkyrie Furnace
Arrows Fireball Valkyrie
Arrows Fireball Skeletons Valkyrie Furnace
Furnace Arrows Fireball Goblin Hut
Arrows Fireball Valkyrie
Skeletons Furnace Goblin Hut
Knight Skeletons Valkyrie
Valkyrie Skeletons Arrows Knight Fireball Furnace Goblin Hut
Arrows Fireball Furnace Goblin Hut
Furnace Goblin Hut Skeletons Knight Fireball Valkyrie
Fireball Valkyrie Arrows Furnace Goblin Hut
Knight Furnace Goblin Hut
Fireball Furnace Goblin Hut
Skeletons Arrows Knight Fireball Valkyrie Furnace Goblin Hut
Arrows Fireball Knight Valkyrie Furnace Goblin Hut
Arrows Valkyrie Furnace Knight Fireball Goblin Hut
Goblin Hut
Valkyrie Arrows Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Fireball Furnace Goblin Hut
Fireball Arrows Knight Valkyrie
Skeletons Knight Valkyrie Furnace Goblin Hut
Valkyrie Knight Fireball
Skeletons Knight Valkyrie Goblin Hut
Arrows Fireball Furnace Skeletons Goblin Hut
Skeletons Knight Fireball Valkyrie Furnace Goblin Hut
Knight Valkyrie
Skeletons Knight Fireball Valkyrie Goblin Hut
Skeletons Goblin Hut
Knight Valkyrie Goblin Hut
Arrows Fireball Valkyrie
Skeletons Knight Fireball Valkyrie
Fireball Valkyrie Furnace
Goblin Hut Skeletons Knight Fireball Valkyrie Furnace
Arrows Valkyrie Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Knight Fireball Valkyrie
Fireball Arrows Valkyrie Furnace
Arrows Fireball Furnace
Arrows Furnace
Arrows Fireball
Arrows Fireball
Fireball
Arrows Knight Fireball Valkyrie
Fireball Arrows
Knight Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Furnace Goblin Hut
Arrows Fireball Furnace Goblin Hut
Arrows Fireball Furnace Goblin Hut
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Furnace
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball Furnace
Fireball Goblin Hut
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Goblin Hut
Fireball Arrows
Arrows Fireball
Fireball Knight Valkyrie
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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