My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Valkyrie Magic Archer
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Valkyrie Magic Archer
Fireball
Firecracker Magic Archer
Poison
Bats Firecracker Magic Archer
Lightning
Knight Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Knight Firecracker Valkyrie Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Valkyrie Mega Knight Zap Firecracker
Zap
Firecracker Bats Knight Valkyrie Magic Archer Mega Knight
Knight
Bats Firecracker Zap Magic Archer
Firecracker
Zap Knight Bats Valkyrie Mega Knight
Valkyrie
Bats Zap Firecracker Magic Archer
Magic Archer
Zap Knight Valkyrie Mega Knight
Mega Knight
Bats Zap Firecracker Magic Archer

Defense Synergies 5 16

Skeletons
Bats Zap Knight Firecracker Magic Archer
Bats
Knight Skeletons Zap Firecracker Valkyrie Mega Knight
Zap
Mega Knight Skeletons Bats Knight Firecracker Valkyrie Magic Archer
Knight
Bats Firecracker Magic Archer Skeletons Zap
Firecracker
Knight Valkyrie Skeletons Bats Zap Mega Knight
Valkyrie
Firecracker Bats Zap Magic Archer
Magic Archer
Knight Skeletons Zap Valkyrie Mega Knight
Mega Knight
Zap Bats Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie Magic Archer
Skeletons Bats Zap Knight Firecracker Valkyrie Mega Knight
Mega Knight Skeletons Bats Knight Valkyrie
Skeletons Bats Knight Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Skeletons Bats Zap Firecracker Valkyrie Magic Archer Mega Knight
Bats Zap Firecracker Magic Archer
Zap Valkyrie Magic Archer Mega Knight
Skeletons
Knight Skeletons Firecracker Valkyrie Mega Knight
Bats Valkyrie Skeletons Zap Knight Firecracker Magic Archer Mega Knight
Bats Zap Firecracker Magic Archer
Mega Knight Skeletons Bats Zap Knight Valkyrie
Valkyrie Mega Knight Bats Zap Firecracker Magic Archer
Knight Mega Knight
Zap Mega Knight
Mega Knight Skeletons Bats Knight Firecracker Valkyrie
Valkyrie Mega Knight Bats Zap Knight Firecracker Magic Archer
Zap Valkyrie Bats Knight Firecracker Magic Archer Mega Knight
Valkyrie Mega Knight Bats Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Skeletons Zap
Zap Knight Firecracker Valkyrie Magic Archer Mega Knight
Mega Knight Skeletons Bats Zap Knight Valkyrie
Valkyrie Mega Knight Bats Zap Knight
Skeletons Knight Valkyrie Mega Knight
Firecracker Skeletons Bats Zap Magic Archer
Skeletons Bats Knight Valkyrie
Mega Knight Knight Valkyrie
Zap Mega Knight Skeletons Bats Knight Firecracker Valkyrie Magic Archer
Skeletons
Mega Knight Bats Knight Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Skeletons Knight Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Skeletons Bats Zap Knight Firecracker Valkyrie Magic Archer
Bats Valkyrie Mega Knight Zap Firecracker Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Valkyrie
Firecracker Zap Magic Archer
Magic Archer
Knight Firecracker Valkyrie
Zap Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Bats Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Bats
Firecracker Zap Knight Valkyrie Magic Archer
Zap Firecracker Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Bats
Zap Firecracker Magic Archer Mega Knight
Zap Firecracker Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Zap Magic Archer
Zap Magic Archer Mega Knight
Zap Firecracker Magic Archer
Bats Zap Firecracker Magic Archer
Zap Bats Firecracker
Zap Magic Archer Mega Knight
Zap Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Zap Bats Magic Archer
Zap Firecracker Magic Archer
Knight Firecracker Valkyrie Magic Archer Mega Knight
Zap Firecracker Magic Archer
Zap
Firecracker Mega Knight
Zap Bats Firecracker Magic Archer
Firecracker Bats Zap Magic Archer
Zap Firecracker Magic Archer Mega Knight
Firecracker Mega Knight

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