My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Guards Electro Wizard
The Log
Elite Barbarians Guards Ram Rider
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Valkyrie Guards Electro Wizard Ram Rider
Fireball
Tesla Elite Barbarians Electro Wizard Ram Rider
Poison
Guards Electro Wizard
Lightning
Tesla Elite Barbarians Valkyrie Electro Wizard Ram Rider
Rocket
Elite Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Tesla Valkyrie Electro Wizard Ram Rider Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Tesla Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Valkyrie Rage
Valkyrie
Elite Barbarians Electro Wizard Ram Rider
Rage
Elite Barbarians Electro Wizard
Guards
Ram Rider
Lightning
Ram Rider
Electro Wizard
Valkyrie Rage Ram Rider
Ram Rider
Lightning Valkyrie Guards Electro Wizard

Defense Synergies 1 6

Tesla
Valkyrie Guards Electro Wizard
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Tesla Electro Wizard
Rage
Guards
Tesla Electro Wizard
Lightning
Electro Wizard
Tesla Valkyrie Guards Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Valkyrie Electro Wizard Ram Rider
Elite Barbarians Tesla Valkyrie Electro Wizard Ram Rider
Tesla Ram Rider Elite Barbarians Valkyrie Lightning Electro Wizard
Tesla Elite Barbarians Valkyrie Guards Electro Wizard Ram Rider
Lightning Elite Barbarians Valkyrie
Tesla Valkyrie Guards Electro Wizard
Tesla Lightning Electro Wizard Ram Rider
Lightning Tesla Valkyrie Electro Wizard Ram Rider
Tesla Elite Barbarians
Elite Barbarians Guards Tesla Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Tesla Ram Rider
Tesla Electro Wizard Ram Rider
Tesla Elite Barbarians Valkyrie Guards Lightning Electro Wizard Ram Rider
Valkyrie Tesla Guards Electro Wizard
Elite Barbarians Tesla Electro Wizard Ram Rider
Tesla Elite Barbarians Lightning Electro Wizard Ram Rider
Tesla Elite Barbarians Valkyrie Electro Wizard
Tesla Valkyrie Elite Barbarians Guards Electro Wizard Ram Rider
Valkyrie Tesla Guards Electro Wizard Ram Rider
Tesla Elite Barbarians Electro Wizard Ram Rider
Valkyrie Tesla Elite Barbarians Guards Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Elite Barbarians Electro Wizard
Electro Wizard Tesla Elite Barbarians Valkyrie Lightning
Guards Elite Barbarians Valkyrie Lightning Electro Wizard Ram Rider
Valkyrie Guards Lightning Tesla Elite Barbarians Electro Wizard Ram Rider
Tesla Elite Barbarians Valkyrie Guards Ram Rider
Tesla Electro Wizard Ram Rider
Guards Tesla Elite Barbarians Valkyrie Lightning Electro Wizard Ram Rider
Tesla Elite Barbarians Valkyrie
Lightning Electro Wizard Elite Barbarians Valkyrie
Tesla Guards
Tesla Elite Barbarians Valkyrie Guards
Lightning Elite Barbarians Valkyrie Guards Electro Wizard
Elite Barbarians Lightning Tesla Valkyrie Guards Ram Rider
Tesla Valkyrie
Tesla Elite Barbarians Guards Electro Wizard Valkyrie Lightning
Valkyrie Tesla Elite Barbarians Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Guards
Electro Wizard Ram Rider
Lightning
Lightning Valkyrie Guards
Valkyrie
Ram Rider
Lightning Ram Rider
Lightning Ram Rider
Lightning Elite Barbarians Guards Electro Wizard
Lightning Valkyrie Electro Wizard Ram Rider
Lightning
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning
Lightning
Lightning
Lightning
Lightning Electro Wizard
Lightning Valkyrie
Lightning
Lightning
Lightning
Lightning
Valkyrie
Lightning Electro Wizard Ram Rider
Lightning Ram Rider
Lightning
Elite Barbarians Lightning Electro Wizard
Lightning Electro Wizard Guards
Lightning Elite Barbarians
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Guards
Lightning Electro Wizard Ram Rider
Lightning Valkyrie Electro Wizard
Lightning
Lightning
Elite Barbarians
Elite Barbarians Guards Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard
Lightning

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