My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Bowler Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Tombstone Goblin Barrel
Zap
Tombstone Goblin Barrel Bandit
Barbarian Barrel
Tombstone Valkyrie Wizard Goblin Barrel Bandit Electro Wizard
The Log
Tombstone Goblin Barrel Bandit
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel
Royal Delivery
Valkyrie Wizard Goblin Barrel Bowler Bandit Electro Wizard
Fireball
Tombstone Wizard Goblin Barrel Bowler Bandit Electro Wizard
Poison
Tombstone Wizard Electro Wizard
Lightning
Tombstone Valkyrie Wizard Bowler Bandit Electro Wizard
Rocket
Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Earthquake Goblin Barrel Bandit Valkyrie Electro Wizard Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tombstone Earthquake Goblin Barrel Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Earthquake
Valkyrie
Goblin Barrel Wizard Bandit Electro Wizard
Wizard
Valkyrie Bandit
Goblin Barrel
Valkyrie Bowler Bandit
Bowler
Goblin Barrel Electro Wizard
Bandit
Valkyrie Wizard Goblin Barrel Electro Wizard
Electro Wizard
Valkyrie Bowler Bandit

Defense Synergies 0 12

Tombstone
Earthquake Wizard Electro Wizard
Earthquake
Tombstone
Valkyrie
Wizard Bowler Bandit Electro Wizard
Wizard
Tombstone Valkyrie Bandit Electro Wizard
Goblin Barrel
Bowler
Valkyrie Bandit Electro Wizard
Bandit
Valkyrie Wizard Bowler Electro Wizard
Electro Wizard
Tombstone Valkyrie Wizard Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Tombstone Valkyrie Wizard Electro Wizard
Tombstone Valkyrie Bandit Electro Wizard
Bowler Tombstone Valkyrie Bandit Electro Wizard
Tombstone Valkyrie Bowler Bandit Electro Wizard
Tombstone Earthquake Valkyrie Bowler
Bowler Earthquake Valkyrie Bandit Electro Wizard
Electro Wizard Tombstone Wizard
Earthquake Bowler Valkyrie Bandit Electro Wizard
Tombstone
Valkyrie Bowler Bandit Electro Wizard
Valkyrie Electro Wizard Tombstone Earthquake Wizard Bowler Bandit
Wizard Electro Wizard
Tombstone Bowler Earthquake Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Bowler Tombstone Earthquake Electro Wizard
Tombstone Bandit Electro Wizard
Bowler Bandit Electro Wizard
Wizard Tombstone Valkyrie Bowler Electro Wizard
Tombstone Valkyrie Wizard Bowler Bandit Electro Wizard
Earthquake Valkyrie Wizard Tombstone Bowler Bandit Electro Wizard
Electro Wizard
Valkyrie Wizard Bowler Earthquake Bandit Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Bowler Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Wizard Bowler
Tombstone Bandit Valkyrie Bowler Electro Wizard
Valkyrie Bowler Bandit Electro Wizard
Tombstone Valkyrie Bowler Bandit
Wizard Electro Wizard
Tombstone Valkyrie Bowler Bandit Electro Wizard
Valkyrie
Electro Wizard Tombstone Valkyrie Bandit
Tombstone
Tombstone Valkyrie Bowler
Valkyrie Bowler Electro Wizard
Bowler Tombstone Valkyrie Wizard Bandit
Wizard Valkyrie Bowler
Tombstone Electro Wizard Valkyrie Bowler
Valkyrie Bowler Earthquake Wizard Electro Wizard
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Bandit
Bowler Bandit Electro Wizard
Earthquake Bandit
Earthquake Valkyrie
Wizard Earthquake Valkyrie Bowler
Wizard
Earthquake Wizard Bowler
Earthquake Wizard Bowler
Wizard Bandit
Bowler Electro Wizard
Earthquake Valkyrie Wizard Bowler Bandit Electro Wizard
Wizard
Earthquake Bowler Bandit
Earthquake Bandit
Earthquake
Earthquake Wizard Bowler Bandit
Earthquake Wizard Bowler Bandit
Earthquake
Earthquake Wizard Bowler Bandit Electro Wizard
Earthquake Valkyrie Wizard Bowler
Earthquake Bowler
Wizard
Bowler
Earthquake
Earthquake Valkyrie Wizard Bowler
Earthquake Wizard Bowler Bandit Electro Wizard
Wizard Bowler Bandit
Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Bowler
Earthquake Wizard Bandit
Electro Wizard
Earthquake Wizard Bowler
Earthquake Electro Wizard Tombstone Bandit
Wizard Electro Wizard
Valkyrie Wizard Bowler Electro Wizard
Earthquake Wizard Bowler
Bowler Electro Wizard
Electro Wizard
Bowler Bandit Electro Wizard
Wizard Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: