My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Skeleton Army
Giant Snowball
Cannon Royal Hogs Wall Breakers Skeleton Army
Zap
Cannon Royal Hogs Wall Breakers Skeleton Army
Barbarian Barrel
Cannon Valkyrie Bomb Tower Royal Hogs Wall Breakers Skeleton Army
The Log
Cannon Royal Hogs Wall Breakers Skeleton Army
Earthquake
Cannon Bomb Tower Royal Hogs Skeleton Army
Arrows
Royal Hogs Wall Breakers Skeleton Army
Royal Delivery
Valkyrie Royal Hogs Wall Breakers Skeleton Army
Fireball
Cannon Bomb Tower Royal Hogs Wall Breakers Skeleton Army
Poison
Cannon Bomb Tower Royal Hogs Skeleton Army
Lightning
Cannon Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Skeleton Army Fireball Valkyrie Bomb Tower Freeze Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Cannon Skeleton Army Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Royal Hogs Wall Breakers Freeze
Valkyrie
Wall Breakers Royal Hogs
Bomb Tower
Royal Hogs
Fireball Valkyrie
Wall Breakers
Valkyrie Fireball
Skeleton Army
Freeze
Fireball

Defense Synergies 0 10

Cannon
Fireball Valkyrie Skeleton Army
Fireball
Cannon Valkyrie Bomb Tower Freeze
Valkyrie
Cannon Fireball Bomb Tower Freeze
Bomb Tower
Fireball Valkyrie Skeleton Army
Royal Hogs
Wall Breakers
Skeleton Army
Cannon Bomb Tower Freeze
Freeze
Fireball Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie
Bomb Tower Skeleton Army Cannon Valkyrie
Cannon Bomb Tower Skeleton Army Valkyrie Freeze
Cannon Bomb Tower Skeleton Army Valkyrie
Fireball Valkyrie Bomb Tower Skeleton Army
Fireball Skeleton Army Freeze Cannon Valkyrie Bomb Tower
Cannon Fireball Bomb Tower Freeze
Cannon Fireball Valkyrie Bomb Tower
Cannon Bomb Tower Skeleton Army
Skeleton Army Cannon Valkyrie
Valkyrie Skeleton Army Cannon Fireball Bomb Tower Freeze
Fireball
Cannon Bomb Tower Skeleton Army Fireball Valkyrie Freeze
Fireball Valkyrie Bomb Tower Skeleton Army Cannon Freeze
Skeleton Army Cannon Bomb Tower
Bomb Tower Skeleton Army Cannon Fireball Freeze
Bomb Tower Cannon Fireball Valkyrie Skeleton Army
Cannon Fireball Valkyrie Bomb Tower Skeleton Army
Valkyrie Bomb Tower Freeze Cannon Fireball
Cannon Bomb Tower
Valkyrie Skeleton Army Cannon Fireball Bomb Tower
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Valkyrie Bomb Tower
Skeleton Army Valkyrie Bomb Tower
Valkyrie Skeleton Army Fireball
Cannon Valkyrie Skeleton Army
Fireball Bomb Tower Freeze
Skeleton Army Fireball Valkyrie Bomb Tower
Valkyrie Bomb Tower Skeleton Army
Freeze Fireball Valkyrie Bomb Tower Skeleton Army
Cannon Skeleton Army
Valkyrie Bomb Tower
Skeleton Army Fireball Valkyrie
Skeleton Army Cannon Fireball Valkyrie Bomb Tower
Cannon Fireball Valkyrie Bomb Tower Skeleton Army
Skeleton Army Fireball Valkyrie Bomb Tower Freeze
Valkyrie Cannon Fireball Bomb Tower Freeze
Cannon Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Freeze
Fireball Freeze
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball Freeze
Fireball
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Freeze Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Skeleton Army Freeze
Fireball
Freeze
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Freeze
Fireball

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