My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Balloon
Giant Snowball
Barbarians Hog Rider Goblin Barrel Witch Balloon
Zap
Goblin Barrel Witch Balloon
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Barrel Witch
The Log
Barbarians Hog Rider Goblin Barrel Witch
Earthquake
Barbarians Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Goblin Barrel Witch Balloon
Fireball
Barbarians Hog Rider Wizard Goblin Barrel Witch Balloon
Poison
Barbarians Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Barbarians Valkyrie Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Valkyrie Hog Rider Barbarians Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fireball Valkyrie Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Fireball
Hog Rider
Valkyrie
Hog Rider Goblin Barrel Balloon Wizard Witch
Hog Rider
Fireball Valkyrie Barbarians Wizard Goblin Barrel Witch Balloon
Wizard
Valkyrie Hog Rider Balloon
Goblin Barrel
Valkyrie Hog Rider Balloon
Witch
Valkyrie Hog Rider
Balloon
Valkyrie Barbarians Hog Rider Wizard Goblin Barrel

Defense Synergies 0 3

Barbarians
Fireball
Valkyrie
Valkyrie
Fireball Wizard Witch
Hog Rider
Wizard
Valkyrie
Goblin Barrel
Witch
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Barbarians Valkyrie Witch
Barbarians Witch Valkyrie
Barbarians Witch Valkyrie
Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball Wizard Witch
Barbarians Fireball Valkyrie
Barbarians Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch Fireball Wizard
Fireball Wizard Witch
Barbarians Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Barbarians Witch
Barbarians
Barbarians Fireball
Barbarians Wizard Fireball Valkyrie Witch
Fireball Valkyrie Barbarians Wizard Witch
Valkyrie Wizard Witch Barbarians Fireball
Barbarians
Valkyrie Wizard Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch
Fireball Valkyrie Wizard
Barbarians Valkyrie Witch
Valkyrie Barbarians Fireball
Barbarians Valkyrie Witch
Fireball Wizard Witch
Barbarians Fireball Valkyrie Witch
Barbarians Valkyrie
Barbarians Fireball Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard Witch
Wizard Barbarians Fireball Valkyrie Witch
Barbarians Witch Fireball Valkyrie
Valkyrie Barbarians Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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