My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Witch
Zap
Minion Horde Goblin Barrel Witch
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Witch
The Log
Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Minion Horde Hog Rider Wizard Goblin Barrel Witch
Poison
Minion Horde Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Minion Horde Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Valkyrie Hog Rider Freeze Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Valkyrie Hog Rider Freeze

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Freeze
Valkyrie
Hog Rider Goblin Barrel Wizard Witch P.E.K.K.A
Hog Rider
Valkyrie Freeze Minion Horde Wizard Goblin Barrel Witch
Wizard
Valkyrie Hog Rider P.E.K.K.A
Goblin Barrel
Valkyrie Hog Rider P.E.K.K.A
Freeze
Hog Rider Minion Horde
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Goblin Barrel Witch

Defense Synergies 0 7

Minion Horde
Freeze
Valkyrie
Wizard Freeze Witch P.E.K.K.A
Hog Rider
Wizard
Valkyrie Freeze P.E.K.K.A
Goblin Barrel
Freeze
Minion Horde Valkyrie Wizard
Witch
Valkyrie
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde P.E.K.K.A Valkyrie Witch
Minion Horde Witch P.E.K.K.A Valkyrie Freeze
Minion Horde Witch P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A
Freeze Valkyrie
Minion Horde Wizard Freeze Witch
Valkyrie P.E.K.K.A
Minion Horde Witch P.E.K.K.A
Minion Horde Valkyrie
Minion Horde Valkyrie Witch Wizard Freeze
Minion Horde Wizard Witch
Minion Horde P.E.K.K.A Valkyrie Wizard Freeze Witch
Valkyrie Wizard Minion Horde Freeze Witch P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Freeze P.E.K.K.A
Minion Horde Wizard Valkyrie Witch P.E.K.K.A
Minion Horde Valkyrie Wizard Witch
Valkyrie Wizard Freeze Witch
P.E.K.K.A
Valkyrie Wizard Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Valkyrie Wizard
P.E.K.K.A Minion Horde Valkyrie Witch
Valkyrie P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Witch
Wizard Minion Horde Freeze Witch
P.E.K.K.A Minion Horde Valkyrie Witch
P.E.K.K.A Minion Horde Valkyrie
Minion Horde Freeze P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Witch
Witch Minion Horde Valkyrie Freeze P.E.K.K.A
Valkyrie Minion Horde Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze
Minion Horde
Valkyrie Freeze
Wizard Minion Horde Valkyrie
Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch
Wizard Freeze
Wizard
Minion Horde
Minion Horde Valkyrie Wizard
Wizard
Minion Horde Freeze
Minion Horde Wizard Witch
Minion Horde Wizard
Freeze
Minion Horde
Wizard
Valkyrie Wizard Witch
Minion Horde
Wizard
Minion Horde
Freeze Valkyrie Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Wizard Witch
Minion Horde Wizard Freeze Witch
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard
Minion Horde Freeze Witch
Wizard Witch
Freeze
Minion Horde Valkyrie Wizard
Wizard
Minion Horde P.E.K.K.A
Minion Horde Freeze Witch
Witch
Freeze Witch
P.E.K.K.A
Wizard

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