My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Baby Dragon Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Giant Skeleton
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Giant Skeleton Inferno Dragon
Fireball
Wizard Skeleton Army Baby Dragon Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Valkyrie Baby Dragon Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Valkyrie

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton
Valkyrie
Wizard Baby Dragon Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Skeleton Army
Baby Dragon
Valkyrie Giant Skeleton Inferno Dragon
Giant Skeleton
Arrows Valkyrie Wizard Baby Dragon The Log
The Log
Giant Skeleton
Inferno Dragon
Baby Dragon

Defense Synergies 0 16

Arrows
Valkyrie Giant Skeleton
Valkyrie
Arrows Wizard Baby Dragon The Log
Wizard
Valkyrie Skeleton Army Giant Skeleton The Log
Skeleton Army
Wizard Giant Skeleton The Log Inferno Dragon
Baby Dragon
Valkyrie Giant Skeleton The Log Inferno Dragon
Giant Skeleton
Arrows Wizard Skeleton Army Baby Dragon The Log
The Log
Valkyrie Wizard Skeleton Army Baby Dragon Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Skeleton Army Inferno Dragon Valkyrie The Log
Skeleton Army Valkyrie Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie
Arrows Valkyrie Skeleton Army Giant Skeleton The Log
Arrows Skeleton Army The Log Valkyrie Baby Dragon
Inferno Dragon Arrows Wizard Baby Dragon
Arrows Valkyrie Baby Dragon Giant Skeleton The Log
Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Valkyrie Skeleton Army Arrows Wizard Baby Dragon Giant Skeleton The Log
Arrows Inferno Dragon Wizard Baby Dragon
Skeleton Army Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Skeleton Army Arrows Baby Dragon The Log
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Wizard Arrows Valkyrie Skeleton Army
Arrows Valkyrie Wizard Skeleton Army Baby Dragon The Log
Arrows Valkyrie Wizard Baby Dragon The Log Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Wizard Skeleton Army Arrows Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Skeleton
Arrows Valkyrie Wizard Baby Dragon The Log Inferno Dragon
Skeleton Army Giant Skeleton Valkyrie The Log
Valkyrie Skeleton Army Giant Skeleton The Log
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Arrows Wizard Baby Dragon
Skeleton Army Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Giant Skeleton Valkyrie Skeleton Army Baby Dragon The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Giant Skeleton
Skeleton Army Arrows Valkyrie Giant Skeleton The Log
Skeleton Army Giant Skeleton Valkyrie Wizard
Wizard Valkyrie Skeleton Army Baby Dragon
Skeleton Army Valkyrie Baby Dragon Giant Skeleton The Log Inferno Dragon
Arrows Valkyrie Wizard Baby Dragon Giant Skeleton The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Giant Skeleton The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Giant Skeleton The Log
Arrows Valkyrie Giant Skeleton The Log
Wizard Arrows Valkyrie Baby Dragon The Log
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard
Arrows Valkyrie Wizard The Log
Arrows Wizard Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows
Arrows Wizard Baby Dragon The Log
Arrows Valkyrie Wizard Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Wizard Baby Dragon
Inferno Dragon
Arrows The Log Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard The Log
Arrows
Giant Skeleton
Arrows Wizard The Log
Skeleton Army
Arrows Wizard Baby Dragon
Arrows The Log
Valkyrie Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon
Arrows Giant Skeleton
Baby Dragon Giant Skeleton The Log
Baby Dragon Giant Skeleton The Log
Inferno Dragon
Wizard

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