My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Dart Goblin Fisherman
Zap
Dart Goblin Fisherman
Barbarian Barrel
Dart Goblin Valkyrie Wizard Ice Wizard Magic Archer
The Log
Dart Goblin Fisherman
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Valkyrie Wizard Ice Wizard Fisherman Magic Archer
Fireball
Dart Goblin Wizard Ice Wizard Fisherman Magic Archer
Poison
Dart Goblin Wizard Ice Wizard Fisherman Magic Archer
Lightning
Valkyrie Wizard Ice Wizard Fisherman Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard Ice Wizard Magic Archer Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Earthquake Ice Wizard Fisherman Valkyrie Magic Archer Wizard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Earthquake Ice Wizard Fisherman

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie
Earthquake
Valkyrie
Dart Goblin Wizard Fisherman Magic Archer
Wizard
Valkyrie
Ice Wizard
Fisherman
Fisherman
Valkyrie Ice Wizard
Magic Archer
Valkyrie
Goblin Machine

Defense Synergies 0 12

Dart Goblin
Valkyrie Ice Wizard Fisherman Magic Archer
Earthquake
Ice Wizard
Valkyrie
Dart Goblin Wizard Ice Wizard Fisherman Magic Archer
Wizard
Valkyrie Ice Wizard
Ice Wizard
Dart Goblin Earthquake Valkyrie Wizard Fisherman
Fisherman
Dart Goblin Valkyrie Ice Wizard Magic Archer
Magic Archer
Dart Goblin Valkyrie Fisherman
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Valkyrie Wizard Magic Archer
Dart Goblin Valkyrie Ice Wizard Fisherman
Fisherman Dart Goblin Valkyrie Ice Wizard
Dart Goblin Valkyrie Ice Wizard Fisherman
Earthquake Valkyrie
Dart Goblin Earthquake Valkyrie Ice Wizard Magic Archer
Dart Goblin Wizard Ice Wizard Magic Archer
Earthquake Dart Goblin Valkyrie Magic Archer
Ice Wizard Fisherman
Dart Goblin Valkyrie Ice Wizard Fisherman
Dart Goblin Valkyrie Ice Wizard Earthquake Wizard Fisherman Magic Archer
Dart Goblin Wizard Ice Wizard Magic Archer
Earthquake Valkyrie Wizard Ice Wizard
Valkyrie Wizard Dart Goblin Earthquake Magic Archer
Fisherman
Wizard Valkyrie Fisherman
Valkyrie Dart Goblin Wizard Ice Wizard Fisherman Magic Archer
Earthquake Valkyrie Wizard Dart Goblin Ice Wizard Fisherman Magic Archer
Dart Goblin Fisherman
Valkyrie Wizard Dart Goblin Earthquake Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fisherman
Valkyrie Wizard Fisherman Magic Archer
Valkyrie Fisherman
Valkyrie Fisherman
Valkyrie Fisherman
Wizard Dart Goblin Ice Wizard Magic Archer
Dart Goblin Valkyrie Ice Wizard
Valkyrie Fisherman
Valkyrie Magic Archer
Dart Goblin
Dart Goblin Valkyrie
Valkyrie
Valkyrie Wizard
Wizard Dart Goblin Valkyrie Magic Archer
Dart Goblin Valkyrie Fisherman Magic Archer
Valkyrie Dart Goblin Earthquake Wizard Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Dart Goblin Valkyrie
Dart Goblin Ice Wizard Fisherman Magic Archer
Earthquake Dart Goblin Magic Archer
Earthquake Dart Goblin Valkyrie
Wizard Earthquake Valkyrie Magic Archer
Wizard Dart Goblin Ice Wizard Magic Archer Goblin Machine
Dart Goblin Earthquake Wizard Magic Archer
Earthquake Dart Goblin Wizard Ice Wizard Magic Archer
Dart Goblin Wizard Fisherman
Fisherman
Dart Goblin Earthquake Valkyrie Wizard Fisherman Magic Archer Goblin Machine
Dart Goblin Wizard Magic Archer
Earthquake Dart Goblin Fisherman Magic Archer
Earthquake Dart Goblin Fisherman Magic Archer
Earthquake Dart Goblin Fisherman Magic Archer
Earthquake Dart Goblin Wizard Magic Archer
Earthquake Magic Archer Dart Goblin Wizard
Earthquake
Fisherman
Dart Goblin Earthquake Wizard Fisherman Magic Archer Goblin Machine
Dart Goblin Earthquake Valkyrie Wizard Magic Archer Goblin Machine
Earthquake Magic Archer
Wizard
Fisherman
Earthquake
Earthquake Valkyrie Wizard Ice Wizard Magic Archer Goblin Machine
Fisherman
Dart Goblin Earthquake Wizard Ice Wizard Fisherman Magic Archer
Wizard Fisherman Magic Archer
Dart Goblin Fisherman Magic Archer
Dart Goblin Wizard Ice Wizard Magic Archer
Dart Goblin Wizard
Dart Goblin Earthquake Wizard Magic Archer
Magic Archer
Earthquake Wizard Magic Archer
Earthquake Dart Goblin Magic Archer
Dart Goblin Wizard Ice Wizard Magic Archer
Dart Goblin Valkyrie Wizard Magic Archer
Dart Goblin Earthquake Wizard Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Wizard

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