My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Skeleton King
Giant Snowball
Minions Hog Rider Skeleton Army Witch Skeleton King
Zap
Minions Skeleton Army Witch Skeleton King
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Skeleton King
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Witch Skeleton King
Earthquake
Hog Rider Skeleton Army Witch Skeleton King
Arrows
Minions Skeleton Army Witch Skeleton King
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Hog Rider Wizard Skeleton Army Witch Skeleton King
Fireball
Minions Hog Rider Wizard Skeleton Army Witch Skeleton King
Poison
Minions Wizard Skeleton Army Witch Skeleton King
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Skeleton King
Rocket
Valkyrie Hog Rider Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Skeleton King Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Valkyrie Skeleton King
Mini P.E.K.K.A
Minions Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Minions Mini P.E.K.K.A Wizard Witch
Hog Rider
Minions Valkyrie Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Skeleton Army
Skeleton King
Witch
Valkyrie Hog Rider Skeleton King
Skeleton King
Skeleton Army Minions Witch

Defense Synergies 1 9

Minions
Valkyrie
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Witch
Valkyrie
Minions Mini P.E.K.K.A Wizard Witch
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Skeleton King
Skeleton Army
Mini P.E.K.K.A Wizard Skeleton King
Witch
Mini P.E.K.K.A Valkyrie
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Minions Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch Minions Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Minions Valkyrie Skeleton King
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie
Minions Wizard Witch
Valkyrie
Mini P.E.K.K.A Witch Minions Skeleton Army Skeleton King
Skeleton Army Mini P.E.K.K.A Valkyrie
Minions Valkyrie Skeleton Army Witch Wizard Skeleton King
Minions Wizard Witch
Mini P.E.K.K.A Skeleton Army Minions Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Minions Mini P.E.K.K.A Witch Skeleton King
Mini P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Mini P.E.K.K.A
Wizard Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Minions Wizard Skeleton Army Witch
Valkyrie Wizard Witch Minions
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army Minions Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Minions Witch
Mini P.E.K.K.A Skeleton Army Minions Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army
Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Skeleton Army
Minions Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Witch Skeleton King
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Minions Mini P.E.K.K.A Valkyrie Skeleton King
Minions Valkyrie Mini P.E.K.K.A Wizard Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Minions Witch
Wizard Witch
Wizard
Wizard
Minions Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Minions
Wizard Witch
Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard Witch
Minions
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Minions Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Minions Skeleton Army Witch
Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard
Wizard Skeleton King
Minions Witch Skeleton King
Witch
Witch
Wizard

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