My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblins Musketeer Inferno Dragon
Zap
Goblins Inferno Dragon
Barbarian Barrel
Goblins Musketeer Valkyrie Wizard
The Log
Goblins Musketeer
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Musketeer Valkyrie Wizard Inferno Dragon
Fireball
Musketeer Wizard Inferno Dragon
Poison
Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard Inferno Dragon
Rocket
Musketeer Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Musketeer Valkyrie Inferno Dragon Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap The Log Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie
Zap
Goblins Musketeer Valkyrie The Log
Musketeer
Valkyrie Zap The Log
Valkyrie
Musketeer Goblins Zap Wizard
Wizard
Valkyrie
Electro Giant
Inferno Dragon
The Log
Zap Musketeer
Inferno Dragon
Electro Giant

Defense Synergies 2 13

Goblins
Zap Musketeer Wizard The Log
Zap
Goblins Musketeer Valkyrie The Log Inferno Dragon
Musketeer
Valkyrie The Log Goblins Zap
Valkyrie
Musketeer Zap Wizard The Log
Wizard
Goblins Valkyrie The Log
Electro Giant
Inferno Dragon
The Log
Musketeer Goblins Zap Valkyrie Wizard Inferno Dragon
Inferno Dragon
Zap Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Wizard The Log
Inferno Dragon Goblins Zap Musketeer Valkyrie The Log
Goblins Musketeer Valkyrie Inferno Dragon
Inferno Dragon Goblins Musketeer Valkyrie
Valkyrie The Log
The Log Goblins Zap Musketeer Valkyrie
Musketeer Inferno Dragon Zap Wizard
Zap Musketeer Valkyrie Electro Giant The Log
Inferno Dragon Goblins Musketeer
Goblins Musketeer Valkyrie
Goblins Valkyrie Zap Musketeer Wizard Electro Giant The Log
Musketeer Inferno Dragon Zap Wizard
Zap Musketeer Valkyrie Wizard The Log
Valkyrie Wizard Goblins Zap The Log
Inferno Dragon
Zap Electro Giant The Log Inferno Dragon
Wizard Goblins Musketeer Valkyrie
Valkyrie Goblins Zap Musketeer Wizard The Log
Zap Valkyrie Wizard The Log Musketeer Inferno Dragon
Musketeer Inferno Dragon
Valkyrie Wizard Goblins Musketeer Electro Giant The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Electro Giant
Zap Musketeer Valkyrie Wizard The Log Inferno Dragon
Goblins Zap Musketeer Valkyrie The Log
Valkyrie Zap Musketeer The Log
Musketeer Valkyrie Inferno Dragon
Wizard Electro Giant Zap Musketeer
Goblins Musketeer Valkyrie
Valkyrie Inferno Dragon
Zap Goblins Valkyrie The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie
Zap Valkyrie Electro Giant The Log
Valkyrie Wizard
Wizard Musketeer Valkyrie Electro Giant
Electro Giant Goblins Zap Musketeer Valkyrie The Log Inferno Dragon
Valkyrie Zap Musketeer Wizard Electro Giant The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log
The Log
Musketeer Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Electro Giant Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblins Musketeer
Zap Musketeer Valkyrie Wizard The Log
Zap Musketeer Wizard
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Zap Musketeer Wizard The Log
Zap Valkyrie Wizard Electro Giant The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap Electro Giant The Log Valkyrie Wizard
Inferno Dragon
The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Zap Musketeer Wizard Electro Giant
Zap Musketeer Wizard Electro Giant
Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Musketeer
Zap Musketeer Wizard
The Log
Musketeer Valkyrie Wizard
The Log Zap Musketeer Wizard
Zap Electro Giant
Musketeer
Zap Electro Giant Musketeer The Log
Zap Musketeer
Zap Musketeer Electro Giant The Log
Inferno Dragon
Wizard

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