My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Cannon Cart Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Cannon Cart
Giant Snowball
Royal Hogs Skeleton Army Witch
Zap
Royal Hogs Skeleton Army Witch Cannon Cart
Barbarian Barrel
Valkyrie Wizard Royal Hogs Skeleton Army Witch Cannon Cart Electro Wizard
The Log
Royal Hogs Skeleton Army Witch Cannon Cart
Earthquake
Royal Hogs Skeleton Army Witch
Arrows
Royal Hogs Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Royal Hogs Skeleton Army Witch Cannon Cart Electro Wizard
Fireball
Wizard Royal Hogs Skeleton Army Witch Cannon Cart Electro Wizard
Poison
Wizard Royal Hogs Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Cannon Cart Electro Wizard
Rocket
Valkyrie Wizard Royal Hogs Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Electro Wizard Wizard Royal Hogs Witch Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Valkyrie Electro Wizard Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Cannon Cart Wizard Royal Hogs Witch Electro Wizard
Wizard
Valkyrie Royal Hogs Golem
Royal Hogs
Valkyrie Wizard Electro Wizard
Skeleton Army
Witch
Valkyrie Cannon Cart Golem
Cannon Cart
Valkyrie Golem Witch Electro Wizard
Golem
Cannon Cart Wizard Witch Electro Wizard
Electro Wizard
Valkyrie Royal Hogs Cannon Cart Golem

Defense Synergies 0 12

Valkyrie
Wizard Witch Cannon Cart Electro Wizard
Wizard
Valkyrie Skeleton Army Cannon Cart Electro Wizard
Royal Hogs
Skeleton Army
Wizard Cannon Cart Electro Wizard
Witch
Valkyrie Cannon Cart Electro Wizard
Cannon Cart
Valkyrie Wizard Skeleton Army Witch Electro Wizard
Golem
Electro Wizard
Valkyrie Wizard Skeleton Army Witch Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Valkyrie Wizard Electro Wizard
Skeleton Army Valkyrie Witch Cannon Cart Electro Wizard
Skeleton Army Witch Valkyrie Cannon Cart Electro Wizard
Skeleton Army Witch Valkyrie Cannon Cart Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Valkyrie Cannon Cart Electro Wizard
Electro Wizard Wizard Witch
Valkyrie Cannon Cart Electro Wizard
Witch Skeleton Army
Skeleton Army Valkyrie Cannon Cart Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Wizard Cannon Cart
Wizard Witch Electro Wizard
Skeleton Army Valkyrie Wizard Witch Cannon Cart Electro Wizard
Valkyrie Wizard Skeleton Army Witch Cannon Cart Electro Wizard
Skeleton Army Cannon Cart Electro Wizard
Skeleton Army Electro Wizard
Wizard Valkyrie Skeleton Army Witch Cannon Cart Electro Wizard
Valkyrie Wizard Skeleton Army Witch Cannon Cart Electro Wizard
Valkyrie Wizard Witch Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Valkyrie Wizard Skeleton Army Witch Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Cannon Cart Electro Wizard
Electro Wizard Valkyrie Wizard Cannon Cart
Skeleton Army Valkyrie Witch Cannon Cart Electro Wizard
Valkyrie Skeleton Army Cannon Cart Electro Wizard
Valkyrie Skeleton Army Witch Cannon Cart
Wizard Witch Electro Wizard
Skeleton Army Valkyrie Witch Cannon Cart Electro Wizard
Valkyrie Skeleton Army Cannon Cart
Electro Wizard Valkyrie Skeleton Army Witch Cannon Cart
Witch Skeleton Army
Valkyrie Witch Cannon Cart
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Cannon Cart Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch Cannon Cart
Skeleton Army Witch Electro Wizard Valkyrie Cannon Cart
Valkyrie Wizard Witch Cannon Cart Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Cannon Cart
Cannon Cart Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Electro Wizard
Valkyrie Wizard Cannon Cart Electro Wizard
Wizard
Cannon Cart
Cannon Cart
Cannon Cart
Wizard Witch Cannon Cart
Wizard Cannon Cart
Wizard Electro Wizard
Valkyrie Wizard Witch
Wizard
Cannon Cart
Valkyrie Wizard Witch
Witch
Wizard Witch Electro Wizard
Wizard Witch
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard
Electro Wizard
Wizard
Electro Wizard Skeleton Army Witch Cannon Cart
Wizard Witch Electro Wizard
Valkyrie Wizard Cannon Cart Electro Wizard
Wizard
Cannon Cart
Witch Electro Wizard
Witch Electro Wizard
Witch Cannon Cart Electro Wizard
Cannon Cart
Wizard

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