My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Ice Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Skeleton Army Bowler Ice Wizard
Fireball
Minions Hog Rider Skeleton Army Bowler Ice Wizard
Poison
Minions Skeleton Army Ice Wizard
Lightning
Valkyrie Bowler Ice Wizard
Rocket
Valkyrie Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Ice Wizard Valkyrie Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Valkyrie Bowler The Log Ice Wizard
Minions
Hog Rider Zap Valkyrie Bowler
Valkyrie
Hog Rider Zap Minions
Hog Rider
Zap Minions Valkyrie The Log Bowler
Skeleton Army
Bowler
Zap Minions Hog Rider The Log Ice Wizard
The Log
Hog Rider Zap Bowler
Ice Wizard
Zap Bowler

Defense Synergies 2 16

Zap
Minions Valkyrie Skeleton Army Bowler The Log Ice Wizard
Minions
Valkyrie Zap Bowler The Log Ice Wizard
Valkyrie
Minions Zap Bowler The Log Ice Wizard
Hog Rider
Skeleton Army
Zap The Log Ice Wizard
Bowler
The Log Zap Minions Valkyrie Ice Wizard
The Log
Bowler Zap Minions Valkyrie Skeleton Army Ice Wizard
Ice Wizard
Zap Minions Valkyrie Skeleton Army Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Valkyrie The Log
Skeleton Army Zap Minions Valkyrie The Log Ice Wizard
Skeleton Army Bowler Minions Valkyrie Ice Wizard
Skeleton Army Minions Valkyrie Bowler Ice Wizard
Valkyrie Skeleton Army Bowler The Log
Skeleton Army Bowler The Log Zap Minions Valkyrie Ice Wizard
Minions Zap Ice Wizard
Bowler Zap Valkyrie The Log
Minions Skeleton Army Ice Wizard
Skeleton Army Valkyrie Bowler Ice Wizard
Minions Valkyrie Skeleton Army Ice Wizard Zap Bowler The Log
Minions Zap Ice Wizard
Skeleton Army Bowler Zap Minions Valkyrie The Log Ice Wizard
Valkyrie Skeleton Army Bowler Zap Minions The Log
Skeleton Army
Skeleton Army Zap Bowler The Log
Minions Valkyrie Skeleton Army Bowler
Zap Minions Valkyrie Skeleton Army Bowler The Log Ice Wizard
Zap Valkyrie The Log Minions Bowler Ice Wizard
Valkyrie Skeleton Army Bowler Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Bowler
Zap Valkyrie Bowler The Log
Skeleton Army Zap Minions Valkyrie Bowler The Log
Valkyrie Skeleton Army Bowler Zap The Log
Valkyrie Skeleton Army Bowler
Zap Minions Ice Wizard
Skeleton Army Minions Valkyrie Bowler Ice Wizard
Valkyrie Skeleton Army
Zap Minions Valkyrie Skeleton Army The Log
Skeleton Army
Minions Valkyrie Bowler
Skeleton Army Zap Valkyrie Bowler The Log
Skeleton Army Bowler Valkyrie
Valkyrie Skeleton Army Bowler
Skeleton Army Zap Minions Valkyrie Bowler The Log
Minions Valkyrie Bowler Zap The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap Bowler The Log Ice Wizard
The Log
Valkyrie The Log
Zap Valkyrie Bowler The Log
Zap Minions Ice Wizard
Bowler The Log
The Log Zap Bowler Ice Wizard
The Log Zap
Minions Bowler
Zap Valkyrie Bowler The Log
Zap
Bowler The Log
Minions
Zap The Log
Zap Bowler The Log
Bowler The Log
Minions
Zap Bowler The Log
Zap Valkyrie Bowler The Log
Minions Bowler The Log
Bowler The Log
Zap The Log
Zap The Log Valkyrie Bowler Ice Wizard
The Log Zap Bowler Ice Wizard
Zap Bowler The Log
Zap The Log
Zap Ice Wizard
Zap Minions
Bowler
Zap The Log
Zap
Bowler The Log
Zap Minions Skeleton Army
Zap Ice Wizard
The Log
Valkyrie Bowler
The Log Zap Bowler
Zap
Zap Minions Bowler The Log
Zap
Zap Bowler The Log
Bowler

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