My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Witch Ice Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch Ice Wizard Lumberjack
Fireball
Baby Dragon Witch Ice Wizard Lumberjack
Poison
Witch Ice Wizard
Lightning
Valkyrie Baby Dragon Witch Ice Wizard Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Tornado Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Valkyrie Baby Dragon Lumberjack Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Valkyrie Baby Dragon Witch Ice Wizard Lumberjack
Valkyrie
Lumberjack Zap Tornado Baby Dragon Witch
Rocket
Tornado
Tornado
Zap Rocket Baby Dragon Valkyrie Witch Ice Wizard
Baby Dragon
Tornado Zap Valkyrie Witch Ice Wizard Lumberjack
Witch
Zap Valkyrie Tornado Baby Dragon Lumberjack
Ice Wizard
Zap Tornado Baby Dragon Lumberjack
Lumberjack
Valkyrie Zap Baby Dragon Witch Ice Wizard

Defense Synergies 3 18

Zap
Valkyrie Tornado Baby Dragon Witch Ice Wizard Lumberjack
Valkyrie
Zap Tornado Baby Dragon Witch Ice Wizard Lumberjack
Rocket
Tornado
Tornado
Rocket Ice Wizard Zap Valkyrie Baby Dragon Witch
Baby Dragon
Ice Wizard Zap Valkyrie Tornado Witch Lumberjack
Witch
Zap Valkyrie Tornado Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Tornado Baby Dragon Zap Valkyrie Witch Lumberjack
Lumberjack
Zap Valkyrie Baby Dragon Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Baby Dragon
Lumberjack Zap Valkyrie Witch Ice Wizard
Rocket Tornado Witch Lumberjack Valkyrie Ice Wizard
Witch Lumberjack Valkyrie Ice Wizard
Valkyrie Rocket Tornado Lumberjack
Tornado Zap Valkyrie Baby Dragon Ice Wizard Lumberjack
Rocket Tornado Zap Baby Dragon Witch Ice Wizard
Rocket Zap Valkyrie Baby Dragon
Witch Tornado Ice Wizard Lumberjack
Tornado Valkyrie Ice Wizard Lumberjack
Valkyrie Witch Ice Wizard Zap Tornado Baby Dragon Lumberjack
Zap Tornado Baby Dragon Witch Ice Wizard
Lumberjack Zap Valkyrie Rocket Witch Ice Wizard
Valkyrie Rocket Zap Tornado Baby Dragon Witch Lumberjack
Lumberjack
Rocket Tornado Zap Lumberjack
Valkyrie Tornado Witch Lumberjack
Valkyrie Zap Tornado Baby Dragon Witch Ice Wizard Lumberjack
Zap Valkyrie Tornado Baby Dragon Witch Ice Wizard Lumberjack
Tornado Lumberjack
Valkyrie Baby Dragon Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Witch
Zap Valkyrie Rocket Baby Dragon Lumberjack
Lumberjack Zap Valkyrie Rocket Witch
Valkyrie Rocket Lumberjack Zap Tornado
Valkyrie Witch Lumberjack
Rocket Zap Tornado Baby Dragon Witch Ice Wizard
Rocket Valkyrie Witch Ice Wizard Lumberjack
Valkyrie Lumberjack
Zap Rocket Valkyrie Tornado Baby Dragon Witch
Witch
Valkyrie Witch Lumberjack
Rocket Zap Valkyrie Tornado
Rocket Valkyrie Witch Lumberjack
Valkyrie Baby Dragon Witch
Witch Zap Valkyrie Rocket Tornado Baby Dragon Lumberjack
Valkyrie Zap Baby Dragon Witch Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Rocket Baby Dragon
Valkyrie Rocket
Rocket Zap Valkyrie Baby Dragon
Zap Rocket Tornado Baby Dragon Witch Ice Wizard
Tornado Baby Dragon Witch
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado
Rocket Tornado Lumberjack
Rocket Zap Valkyrie Tornado
Zap Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon Witch
Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Zap Baby Dragon
Rocket Zap Valkyrie Tornado Baby Dragon Witch
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Zap Baby Dragon
Zap Tornado Valkyrie Baby Dragon Witch Ice Wizard
Witch
Zap Tornado Baby Dragon Witch Ice Wizard
Zap Tornado Baby Dragon Witch
Rocket Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Witch Ice Wizard
Zap Rocket Witch
Zap Rocket
Zap Rocket
Rocket
Zap Rocket Witch
Rocket Zap Tornado Baby Dragon Witch Ice Wizard
Valkyrie Rocket Baby Dragon Lumberjack
Zap Baby Dragon
Rocket Zap Tornado
Zap Rocket Tornado Baby Dragon Witch
Zap Rocket Tornado Witch
Zap Rocket Tornado Baby Dragon Witch
Rocket

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