My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Hunter Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Hunter Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Skeleton Army Hunter Lumberjack
Fireball
Hog Rider Skeleton Army Hunter Lumberjack
Poison
Skeleton Army Hunter
Lightning
Mini P.E.K.K.A Valkyrie Hunter Lumberjack
Rocket
Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Hog Rider Hunter Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mini P.E.K.K.A Valkyrie Hunter Lumberjack
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Zap Valkyrie Hog Rider Hunter Lumberjack
Valkyrie
Hog Rider Lumberjack Zap Mini P.E.K.K.A Hunter
Hog Rider
Zap Fireball Valkyrie Mini P.E.K.K.A Hunter Lumberjack
Skeleton Army
Hunter
Zap Mini P.E.K.K.A Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Zap Mini P.E.K.K.A Hog Rider Hunter

Defense Synergies 2 14

Zap
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Hunter Lumberjack
Fireball
Zap Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
Zap Fireball Valkyrie Skeleton Army Hunter
Valkyrie
Zap Fireball Mini P.E.K.K.A Hunter Lumberjack
Hog Rider
Skeleton Army
Zap Mini P.E.K.K.A Lumberjack
Hunter
Zap Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Zap Fireball Valkyrie Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Hunter Lumberjack Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Hunter Lumberjack Valkyrie
Mini P.E.K.K.A Skeleton Army Hunter Lumberjack Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Fireball Skeleton Army Zap Valkyrie Hunter Lumberjack
Hunter Zap Fireball
Zap Fireball Valkyrie
Mini P.E.K.K.A Hunter Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Valkyrie Hunter Lumberjack
Valkyrie Skeleton Army Zap Fireball Hunter Lumberjack
Hunter Zap Fireball
Mini P.E.K.K.A Skeleton Army Hunter Lumberjack Zap Fireball Valkyrie
Fireball Valkyrie Skeleton Army Zap Mini P.E.K.K.A Hunter Lumberjack
Mini P.E.K.K.A Skeleton Army Hunter Lumberjack
Skeleton Army Zap Fireball Mini P.E.K.K.A Hunter Lumberjack
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Hunter Lumberjack
Fireball Zap Valkyrie Skeleton Army Hunter Lumberjack
Zap Valkyrie Hunter Fireball Lumberjack
Mini P.E.K.K.A Hunter Lumberjack
Valkyrie Skeleton Army Fireball Mini P.E.K.K.A Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Zap Fireball
Fireball Zap Mini P.E.K.K.A Valkyrie Hunter Lumberjack
Skeleton Army Lumberjack Zap Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter Lumberjack Zap Fireball
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter Lumberjack
Fireball Zap Hunter
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Hunter Lumberjack
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter Lumberjack
Zap Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mini P.E.K.K.A Valkyrie Hunter Lumberjack
Skeleton Army Zap Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Hunter Lumberjack
Fireball Valkyrie Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A Valkyrie Hunter Lumberjack
Valkyrie Zap Fireball Mini P.E.K.K.A Hunter
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Hunter
Fireball Zap Hunter
Fireball Zap
Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball Valkyrie
Fireball Zap
Fireball Hunter
Fireball
Zap Fireball
Zap Fireball Hunter
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Hunter
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Hunter
Fireball Zap Hunter
Fireball Zap
Fireball Zap
Zap Fireball Hunter
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Hunter
Zap Fireball
Fireball
Zap Fireball Skeleton Army
Fireball Zap Hunter
Fireball
Fireball Mini P.E.K.K.A Valkyrie Hunter Lumberjack
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Fireball

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