My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Ram Rider
Giant Snowball
Guards Baby Dragon Witch Ram Rider
Zap
Guards Witch Ram Rider
Barbarian Barrel
Elite Barbarians Valkyrie Guards Witch
The Log
Elite Barbarians Mini P.E.K.K.A Guards Witch Ram Rider
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Guards Baby Dragon Witch Ram Rider
Fireball
Elite Barbarians Baby Dragon Witch Ram Rider
Poison
Guards Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Witch Ram Rider
Rocket
Elite Barbarians Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Mini P.E.K.K.A Valkyrie Baby Dragon Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Mini P.E.K.K.A Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Ram Rider
Elite Barbarians
Arrows Valkyrie
Mini P.E.K.K.A
Arrows Valkyrie Baby Dragon Ram Rider
Valkyrie
Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch Ram Rider
Guards
Ram Rider
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Ram Rider
Witch
Valkyrie Baby Dragon Ram Rider
Ram Rider
Arrows Mini P.E.K.K.A Valkyrie Guards Baby Dragon Witch

Defense Synergies 1 13

Arrows
Mini P.E.K.K.A Valkyrie
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Elite Barbarians Valkyrie Guards Baby Dragon Witch Ram Rider
Valkyrie
Elite Barbarians Arrows Mini P.E.K.K.A Baby Dragon Witch
Guards
Mini P.E.K.K.A Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Valkyrie Guards Witch
Witch
Mini P.E.K.K.A Valkyrie Guards Baby Dragon
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Ram Rider
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Ram Rider
Mini P.E.K.K.A Witch Ram Rider Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Witch Valkyrie Guards Ram Rider
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Guards Baby Dragon
Ram Rider Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon Ram Rider
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Guards Mini P.E.K.K.A Valkyrie
Valkyrie Guards Witch Arrows Baby Dragon Ram Rider
Arrows Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Elite Barbarians Valkyrie Guards Witch Ram Rider
Valkyrie Arrows Mini P.E.K.K.A Guards Baby Dragon Witch
Elite Barbarians Mini P.E.K.K.A Ram Rider
Elite Barbarians Mini P.E.K.K.A Ram Rider
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Elite Barbarians Guards Baby Dragon Witch Ram Rider
Arrows Valkyrie Baby Dragon Witch Guards Ram Rider
Mini P.E.K.K.A Elite Barbarians Ram Rider
Valkyrie Arrows Elite Barbarians Mini P.E.K.K.A Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Elite Barbarians Witch
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon
Guards Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Ram Rider
Mini P.E.K.K.A Valkyrie Guards Elite Barbarians Ram Rider
Elite Barbarians Mini P.E.K.K.A Valkyrie Guards Witch Ram Rider
Arrows Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Guards Elite Barbarians Valkyrie Witch Ram Rider
Mini P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch Guards
Elite Barbarians Mini P.E.K.K.A Valkyrie Guards Witch
Arrows Elite Barbarians Valkyrie Guards
Elite Barbarians Mini P.E.K.K.A Valkyrie Guards Witch Ram Rider
Valkyrie Baby Dragon Witch
Elite Barbarians Guards Witch Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Valkyrie Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Valkyrie Guards
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch
Arrows Baby Dragon Ram Rider
Arrows Ram Rider
Elite Barbarians Mini P.E.K.K.A Guards
Arrows Valkyrie Ram Rider
Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon
Elite Barbarians Arrows Baby Dragon Witch
Guards Witch
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Arrows
Guards Witch
Arrows Baby Dragon Witch Ram Rider
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Elite Barbarians
Elite Barbarians Guards Baby Dragon Witch
Witch
Baby Dragon Witch

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