My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Ice Wizard Goblin Machine Little Prince Skeleton King Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Balloon Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Barbarians Skeleton Army Witch Balloon Electro Dragon Inferno Dragon
Zap
Skeleton Army Witch Balloon Inferno Dragon
Barbarian Barrel
Tesla Barbarians Valkyrie Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch
Earthquake
Tesla Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Valkyrie Skeleton Army Witch Balloon Electro Dragon Inferno Dragon
Fireball
Tesla Barbarians Skeleton Army Witch Balloon Electro Dragon Inferno Dragon
Poison
Barbarians Skeleton Army Witch Balloon Electro Dragon
Lightning
Tesla Valkyrie Witch Balloon Electro Dragon Inferno Dragon
Rocket
Barbarians Valkyrie Witch Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tesla Valkyrie Inferno Dragon Barbarians Witch Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Tesla Valkyrie Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Balloon
Valkyrie
Balloon Witch Electro Dragon
Skeleton Army
Witch
Valkyrie
Balloon
Valkyrie Barbarians Electro Dragon
Electro Dragon
Valkyrie Balloon Inferno Dragon
Inferno Dragon
Electro Dragon

Defense Synergies 0 10

Tesla
Valkyrie Skeleton Army Inferno Dragon
Barbarians
Skeleton Army
Valkyrie
Tesla Witch Electro Dragon
Skeleton Army
Tesla Barbarians Electro Dragon Inferno Dragon
Witch
Valkyrie Electro Dragon
Balloon
Electro Dragon
Valkyrie Skeleton Army Witch Inferno Dragon
Inferno Dragon
Tesla Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Dragon
Barbarians Skeleton Army Inferno Dragon Tesla Valkyrie Witch Electro Dragon
Tesla Barbarians Skeleton Army Witch Valkyrie Electro Dragon Inferno Dragon
Tesla Barbarians Skeleton Army Witch Inferno Dragon Valkyrie Electro Dragon
Barbarians Valkyrie Skeleton Army
Skeleton Army Tesla Valkyrie Electro Dragon
Tesla Inferno Dragon Witch Electro Dragon
Tesla Barbarians Valkyrie Electro Dragon
Tesla Barbarians Witch Inferno Dragon Skeleton Army
Skeleton Army Tesla Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Witch Tesla Electro Dragon
Tesla Inferno Dragon Witch Electro Dragon
Tesla Barbarians Skeleton Army Valkyrie Witch Electro Dragon
Valkyrie Skeleton Army Tesla Barbarians Witch Electro Dragon
Barbarians Skeleton Army Inferno Dragon Tesla
Barbarians Skeleton Army Tesla Inferno Dragon
Tesla Barbarians Valkyrie Skeleton Army Witch Electro Dragon
Tesla Barbarians Valkyrie Skeleton Army Witch Electro Dragon
Valkyrie Witch Tesla Barbarians Electro Dragon Inferno Dragon
Barbarians Tesla Inferno Dragon
Valkyrie Skeleton Army Tesla Barbarians Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Tesla Witch
Tesla Valkyrie Electro Dragon Inferno Dragon
Barbarians Skeleton Army Valkyrie Witch Electro Dragon
Valkyrie Skeleton Army Tesla Barbarians
Barbarians Tesla Valkyrie Skeleton Army Witch Inferno Dragon
Tesla Witch Electro Dragon
Skeleton Army Tesla Barbarians Valkyrie Witch
Tesla Barbarians Valkyrie Skeleton Army Inferno Dragon
Electro Dragon Barbarians Valkyrie Skeleton Army Witch Inferno Dragon
Witch Tesla Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Tesla Barbarians Valkyrie Witch Electro Dragon
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Tesla Valkyrie Witch
Tesla Barbarians Valkyrie Skeleton Army Witch Electro Dragon
Tesla Barbarians Skeleton Army Witch Electro Dragon Valkyrie Inferno Dragon
Valkyrie Tesla Barbarians Witch Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Barbarians Valkyrie
Valkyrie
Witch Electro Dragon
Witch
Electro Dragon
Electro Dragon
Electro Dragon
Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Witch Electro Dragon
Electro Dragon
Electro Dragon
Valkyrie Witch Electro Dragon
Barbarians Electro Dragon
Valkyrie Witch Electro Dragon
Witch Inferno Dragon
Witch Electro Dragon
Witch Electro Dragon
Witch Electro Dragon
Electro Dragon Witch
Electro Dragon
Electro Dragon
Barbarians Skeleton Army Witch Electro Dragon
Witch Electro Dragon
Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch

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