My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Gang Goblin Barrel Skeleton Army
Zap
Bats Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Bats Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Gang Valkyrie Goblin Barrel Skeleton Army Electro Wizard
Fireball
Goblin Gang Goblin Barrel Skeleton Army Electro Wizard
Poison
Bats Goblin Gang Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Goblin Barrel Skeleton Army Valkyrie Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Rage Goblin Barrel
Goblin Gang
Goblin Barrel Valkyrie
Valkyrie
Bats Goblin Barrel Goblin Gang Electro Wizard
Rage
Bats Electro Wizard
Goblin Barrel
Goblin Gang Valkyrie Bats Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Wizard
Valkyrie Rage Mega Knight
Mega Knight
Bats Goblin Barrel Electro Wizard

Defense Synergies 0 9

Bats
Valkyrie Electro Wizard Mega Knight
Goblin Gang
Valkyrie Skeleton Army Electro Wizard
Valkyrie
Bats Goblin Gang Electro Wizard
Rage
Goblin Barrel
Skeleton Army
Goblin Gang Electro Wizard
Electro Wizard
Bats Goblin Gang Valkyrie Skeleton Army Mega Knight
Mega Knight
Bats Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Skeleton Army Bats Goblin Gang Valkyrie Electro Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Valkyrie Electro Wizard
Skeleton Army Bats Goblin Gang Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Goblin Gang
Valkyrie Electro Wizard Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Electro Wizard Mega Knight
Bats Goblin Gang Valkyrie Skeleton Army Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard
Skeleton Army Mega Knight Bats Goblin Gang Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Electro Wizard Mega Knight
Skeleton Army Goblin Gang Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Valkyrie Skeleton Army Electro Wizard
Mega Knight Bats Goblin Gang Valkyrie Skeleton Army Electro Wizard
Valkyrie Bats Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Valkyrie Skeleton Army Mega Knight Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Goblin Gang Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Valkyrie Electro Wizard
Goblin Gang Valkyrie Skeleton Army Mega Knight Bats Electro Wizard
Goblin Gang Valkyrie Skeleton Army Mega Knight
Bats Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Bats Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Bats Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Electro Wizard Bats Valkyrie
Bats Valkyrie Mega Knight Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Valkyrie Mega Knight
Bats
Bats Goblin Gang Electro Wizard
Valkyrie Electro Wizard
Mega Knight
Bats
Electro Wizard Mega Knight
Valkyrie Mega Knight
Mega Knight
Valkyrie Mega Knight
Electro Wizard
Mega Knight
Bats Electro Wizard
Electro Wizard Bats
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Bats Goblin Gang Skeleton Army
Electro Wizard
Goblin Gang Valkyrie Electro Wizard Mega Knight
Mega Knight
Bats Goblin Gang Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight
Mega Knight

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