My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Baby Dragon Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Phoenix
Giant Snowball
Musketeer Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Musketeer Goblin Barrel
The Log
Musketeer Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Goblin Barrel Baby Dragon
Fireball
Musketeer Goblin Barrel Baby Dragon
Poison
Musketeer Phoenix
Lightning
Musketeer Baby Dragon Phoenix
Rocket
Musketeer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Void Fireball Musketeer Baby Dragon Phoenix Golden Knight Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Void Fireball Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Baby Dragon Golden Knight
Musketeer
Giant Baby Dragon
Giant
Musketeer Goblin Barrel Fireball Void Baby Dragon
Goblin Barrel
Giant Baby Dragon Golden Knight
Void
Giant
Baby Dragon
Fireball Musketeer Giant Goblin Barrel
Phoenix
Golden Knight
Fireball Goblin Barrel

Defense Synergies 0 4

Fireball
Musketeer Golden Knight
Musketeer
Fireball Baby Dragon Golden Knight
Giant
Goblin Barrel
Void
Baby Dragon
Musketeer
Phoenix
Golden Knight
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Void Baby Dragon Golden Knight
Musketeer Phoenix
Musketeer Void
Musketeer Phoenix
Fireball
Fireball Musketeer Baby Dragon
Musketeer Fireball Void Baby Dragon Phoenix
Fireball Musketeer Void Baby Dragon Phoenix Golden Knight
Musketeer Phoenix
Musketeer Phoenix
Fireball Musketeer Baby Dragon
Musketeer Fireball Baby Dragon Phoenix
Fireball Musketeer
Fireball Baby Dragon Golden Knight
Phoenix
Fireball
Fireball Musketeer
Fireball Musketeer Baby Dragon Golden Knight
Baby Dragon Fireball Musketeer
Musketeer Phoenix
Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void
Fireball Void Musketeer Baby Dragon Phoenix
Musketeer Golden Knight
Fireball Musketeer Phoenix
Musketeer Phoenix
Fireball Musketeer Baby Dragon
Fireball Musketeer Void Phoenix
Phoenix
Void Fireball Baby Dragon Phoenix
Musketeer Phoenix
Musketeer Phoenix Golden Knight
Fireball Void Phoenix
Fireball Golden Knight
Fireball Musketeer Baby Dragon
Phoenix Fireball Musketeer Baby Dragon Golden Knight
Fireball Musketeer Baby Dragon Phoenix Golden Knight
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Musketeer Baby Dragon Golden Knight
Fireball Void Musketeer Baby Dragon Golden Knight
Fireball Void Baby Dragon
Fireball Musketeer Void
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Void Golden Knight
Fireball Musketeer Void
Void Fireball Musketeer Golden Knight
Fireball Void Musketeer Baby Dragon
Fireball Musketeer Void Baby Dragon Golden Knight
Fireball Musketeer Void Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Golden Knight
Fireball Musketeer Baby Dragon
Fireball
Void Fireball Musketeer Baby Dragon
Fireball Void Baby Dragon Golden Knight
Fireball Musketeer Void Baby Dragon
Fireball Void
Void Musketeer
Fireball Musketeer Void Baby Dragon
Fireball Baby Dragon
Fireball Void Musketeer Baby Dragon Golden Knight
Fireball Void Musketeer Baby Dragon Golden Knight
Fireball Void Musketeer Baby Dragon Golden Knight
Fireball Musketeer Void Baby Dragon
Fireball Musketeer Void
Fireball Void
Void Fireball Musketeer
Void Fireball
Fireball
Fireball Musketeer Void
Fireball Musketeer Baby Dragon
Fireball
Fireball Void Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Void Fireball
Musketeer
Fireball Musketeer Baby Dragon Golden Knight
Fireball Musketeer Void
Void Fireball Musketeer Baby Dragon Golden Knight
Fireball Void
Void

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