My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Musketeer Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Tesla Musketeer Goblin Barrel
The Log
Musketeer Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Musketeer Goblin Barrel
Fireball
Tesla Musketeer Goblin Barrel
Poison
Bats Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Void Tesla Fireball Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Tesla
Fireball
The Log Mega Knight
Musketeer
The Log Mega Knight
Goblin Barrel
Bats Mega Knight
Void
The Log
Fireball Musketeer Mega Knight
Mega Knight
Bats Fireball Musketeer Goblin Barrel The Log

Defense Synergies 4 9

Bats
Tesla Musketeer The Log Mega Knight
Tesla
Musketeer The Log Bats Fireball
Fireball
The Log Tesla Musketeer Mega Knight
Musketeer
Tesla The Log Bats Fireball Mega Knight
Goblin Barrel
Void
The Log
Tesla Fireball Musketeer Bats Mega Knight
Mega Knight
Bats Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer Void The Log
Bats Tesla Musketeer The Log Mega Knight
Tesla Mega Knight Bats Musketeer Void
Tesla Bats Musketeer Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Tesla Musketeer Mega Knight
Bats Tesla Musketeer Fireball Void
Tesla Fireball Musketeer Void The Log Mega Knight
Tesla Musketeer
Tesla Musketeer Mega Knight
Bats Tesla Fireball Musketeer The Log Mega Knight
Tesla Musketeer Bats Fireball
Tesla Mega Knight Bats Fireball Musketeer The Log
Fireball Mega Knight Bats Tesla The Log
Tesla Mega Knight
Tesla Fireball The Log Mega Knight
Tesla Mega Knight Bats Fireball Musketeer
Tesla Fireball Mega Knight Bats Musketeer The Log
The Log Bats Tesla Fireball Musketeer Mega Knight
Tesla Musketeer
Mega Knight Bats Tesla Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Void
Fireball Void Tesla Musketeer The Log Mega Knight
Mega Knight Bats Musketeer The Log
Mega Knight Bats Tesla Fireball Musketeer The Log
Tesla Musketeer Mega Knight
Fireball Bats Tesla Musketeer
Bats Tesla Fireball Musketeer Void
Mega Knight Tesla
Void Mega Knight Bats Fireball The Log
Tesla Musketeer
Mega Knight Bats Tesla Musketeer
Mega Knight Fireball Void The Log
Mega Knight Tesla Fireball
Tesla Fireball Musketeer Mega Knight
Tesla Bats Fireball Musketeer The Log
Bats Mega Knight Tesla Fireball Musketeer The Log
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Musketeer The Log
Fireball Void Musketeer The Log
Fireball Void The Log
Fireball Musketeer Void The Log
Fireball The Log Mega Knight
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball Void The Log
Bats Fireball Musketeer Void
Void Fireball Musketeer The Log
Fireball Void Musketeer
Fireball Musketeer Void The Log
Fireball Musketeer Void
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Bats
Void Fireball Musketeer The Log Mega Knight
Fireball The Log Mega Knight
Fireball Musketeer Void The Log Mega Knight
Fireball Void
Void Musketeer The Log
Fireball Musketeer Void The Log
The Log Fireball Mega Knight
Fireball Void The Log Musketeer
Fireball Void Musketeer The Log Mega Knight
Fireball Void Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer Void
Fireball Void
Void Fireball Musketeer The Log Mega Knight
Void Fireball
Mega Knight
Fireball The Log
Bats Fireball Musketeer Void
Fireball Musketeer
The Log Fireball
Fireball Void Musketeer Mega Knight
The Log Fireball Musketeer
Void Fireball
Musketeer Mega Knight
Bats Fireball Musketeer The Log
Bats Fireball Musketeer Void
Void Fireball Musketeer The Log Mega Knight

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