My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler P.E.K.K.A Fisherman Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Fisherman Lava Hound
Giant Snowball
Minions Fisherman Lava Hound
Zap
Minions Fisherman Lava Hound
Barbarian Barrel
Bomb Tower
The Log
Fisherman
Earthquake
Bomb Tower
Arrows
Minions Lava Hound
Royal Delivery
Minions Bowler P.E.K.K.A Fisherman Lava Hound
Fireball
Minions Bomb Tower Bowler Fisherman Lava Hound
Poison
Minions Bomb Tower Fisherman Lava Hound
Lightning
Bomb Tower Bowler Fisherman
Rocket
Bomb Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Void Fisherman Bomb Tower Bowler P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Minions Void Fisherman

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Bowler Lava Hound
Minions
Lava Hound Bowler P.E.K.K.A Fisherman
Bomb Tower
Void
Lava Hound
Bowler
Giant Snowball Minions Fisherman
P.E.K.K.A
Giant Snowball Minions Fisherman
Fisherman
Minions Bowler P.E.K.K.A
Lava Hound
Minions Giant Snowball Void

Defense Synergies 0 9

Giant Snowball
Minions Bomb Tower Bowler P.E.K.K.A Fisherman
Minions
Giant Snowball Bowler P.E.K.K.A Fisherman
Bomb Tower
Giant Snowball
Void
Bowler
Giant Snowball Minions
P.E.K.K.A
Giant Snowball Minions Fisherman
Fisherman
Giant Snowball Minions P.E.K.K.A
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Void
Bomb Tower P.E.K.K.A Minions Fisherman
Bomb Tower Bowler P.E.K.K.A Fisherman Giant Snowball Minions Void
Bomb Tower P.E.K.K.A Minions Bowler Fisherman
Bomb Tower Bowler P.E.K.K.A
Bowler Giant Snowball Minions Bomb Tower
Giant Snowball Minions Bomb Tower Void
Bowler Bomb Tower Void P.E.K.K.A
P.E.K.K.A Minions Bomb Tower Fisherman
Giant Snowball Bowler Fisherman
Minions Giant Snowball Bomb Tower Bowler Fisherman
Minions Giant Snowball
Bomb Tower Bowler P.E.K.K.A Giant Snowball Minions
Bomb Tower Bowler Giant Snowball Minions P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower Giant Snowball Bowler P.E.K.K.A Fisherman
Bomb Tower Minions Bowler P.E.K.K.A Fisherman
Bomb Tower Giant Snowball Minions Bowler Fisherman
Giant Snowball Bomb Tower Minions Bowler Fisherman
P.E.K.K.A Bomb Tower Fisherman
Bowler Giant Snowball Minions Bomb Tower P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Void Bowler P.E.K.K.A Fisherman
Void Giant Snowball Bomb Tower Bowler Fisherman
P.E.K.K.A Minions Bomb Tower Bowler Fisherman
Bowler P.E.K.K.A Fisherman
P.E.K.K.A Bowler Fisherman
Giant Snowball Minions Bomb Tower
P.E.K.K.A Minions Bomb Tower Void Bowler
P.E.K.K.A Bomb Tower Fisherman
Void P.E.K.K.A Giant Snowball Minions Bomb Tower
P.E.K.K.A
P.E.K.K.A Minions Bomb Tower Bowler
P.E.K.K.A Giant Snowball Void Bowler
Bowler P.E.K.K.A Bomb Tower
Bomb Tower Bowler
Minions Bomb Tower Bowler P.E.K.K.A Fisherman
Minions Bowler Giant Snowball Bomb Tower P.E.K.K.A
Giant Snowball Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Giant Snowball Bowler Fisherman
Void
Void
Giant Snowball Bowler
Giant Snowball Minions
Bowler
Giant Snowball Bowler
Void Giant Snowball Fisherman
Giant Snowball Minions Void Bowler Fisherman
Void Bowler Fisherman
Void Giant Snowball
Giant Snowball Void Bowler Fisherman
Minions Void Fisherman
Giant Snowball Fisherman
Giant Snowball Bowler
Bowler
Giant Snowball
Minions Fisherman
Void Giant Snowball Bowler Fisherman
Giant Snowball Void Bowler
Minions Void Bowler
Giant Snowball Void
Void Bowler Fisherman
Giant Snowball Void
Giant Snowball Bowler
Fisherman
Void Giant Snowball Bowler Fisherman
Void Giant Snowball Bowler Fisherman
Void Fisherman
Giant Snowball Void
Giant Snowball Minions Void
Giant Snowball Void Bowler
Void Giant Snowball
Void Giant Snowball
P.E.K.K.A
Giant Snowball Bowler
Minions Void
Giant Snowball
Void Bowler
Giant Snowball Bowler
Void Giant Snowball
P.E.K.K.A
Giant Snowball Minions Bowler
Giant Snowball Void
Void Giant Snowball Bowler
P.E.K.K.A
Void Bowler
Void

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