My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Skeleton Army
Giant Snowball
Skeletons Mega Minion Dart Goblin Guards Skeleton Army
Zap
Skeletons Dart Goblin Guards Skeleton Army X-Bow
Barbarian Barrel
Skeletons Dart Goblin Guards Skeleton Army X-Bow
The Log
Skeletons Dart Goblin Guards Skeleton Army X-Bow
Earthquake
Skeletons Guards Skeleton Army X-Bow
Arrows
Skeletons Dart Goblin Guards Skeleton Army
Royal Delivery
Skeletons Mega Minion Dart Goblin Guards Skeleton Army
Fireball
Mega Minion Dart Goblin Skeleton Army X-Bow
Poison
Mega Minion Dart Goblin Guards Skeleton Army X-Bow
Lightning
Mega Minion X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Mega Minion Dart Goblin Guards Skeleton Army Void X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Mega Minion Dart Goblin

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
X-Bow
Dart Goblin
X-Bow
Rage
Guards
X-Bow
Skeleton Army
X-Bow
Void
X-Bow
Mega Minion Dart Goblin Guards Skeleton Army

Defense Synergies 2 11

Skeletons
Dart Goblin X-Bow Mega Minion
Mega Minion
Skeletons Dart Goblin Guards Skeleton Army X-Bow
Dart Goblin
Skeletons Mega Minion Guards Skeleton Army X-Bow
Rage
Guards
Mega Minion Dart Goblin Skeleton Army X-Bow
Skeleton Army
Mega Minion Dart Goblin Guards X-Bow
Void
X-Bow
Skeletons Mega Minion Dart Goblin Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Dart Goblin Void X-Bow
Skeleton Army Skeletons Mega Minion Dart Goblin X-Bow
Skeleton Army Skeletons Mega Minion Dart Goblin Void
Skeleton Army Skeletons Mega Minion Dart Goblin Guards
Skeleton Army X-Bow
Skeleton Army Skeletons Mega Minion Dart Goblin Guards X-Bow
Mega Minion Dart Goblin Void X-Bow
Dart Goblin Void X-Bow
Skeletons Skeleton Army X-Bow
Guards Skeleton Army Skeletons Dart Goblin
Dart Goblin Guards Skeleton Army Skeletons Mega Minion X-Bow
Mega Minion Dart Goblin
Skeleton Army Skeletons Guards X-Bow
Skeleton Army Mega Minion Dart Goblin Guards X-Bow
Skeleton Army X-Bow
Skeleton Army X-Bow
Skeletons Skeleton Army X-Bow
Mega Minion Dart Goblin Guards Skeleton Army X-Bow
Mega Minion Dart Goblin Guards
Dart Goblin
Skeleton Army Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Skeletons Void X-Bow
Void Mega Minion X-Bow
Guards Skeleton Army Skeletons
Guards Skeleton Army X-Bow
Skeletons Guards Skeleton Army
Skeletons Dart Goblin
Guards Skeleton Army Skeletons Mega Minion Dart Goblin Void
Skeleton Army
Void Skeletons Mega Minion Skeleton Army X-Bow
Skeletons Mega Minion Dart Goblin Guards Skeleton Army
Mega Minion Dart Goblin Guards
Skeleton Army Guards Void
Skeleton Army Skeletons Guards
Dart Goblin Skeleton Army
Guards Skeleton Army Skeletons Mega Minion Dart Goblin X-Bow
Mega Minion Dart Goblin
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin Guards X-Bow
Void Dart Goblin X-Bow
Dart Goblin Void X-Bow
Dart Goblin Guards Void
Mega Minion Dart Goblin
Dart Goblin
X-Bow Dart Goblin
Void Dart Goblin X-Bow
Guards Void X-Bow
Void Dart Goblin X-Bow
Void Dart Goblin
Dart Goblin Void
Dart Goblin Void X-Bow
Dart Goblin X-Bow
X-Bow Dart Goblin
Dart Goblin X-Bow
Void Mega Minion Dart Goblin X-Bow
Dart Goblin Void X-Bow
Void X-Bow
Void
Void X-Bow
Void X-Bow
Mega Minion
Void X-Bow Dart Goblin
Void X-Bow
Void Dart Goblin X-Bow
Dart Goblin Void X-Bow
Mega Minion Dart Goblin Guards Void
Mega Minion Void
Void Dart Goblin X-Bow
Void
Dart Goblin Guards Skeleton Army Void X-Bow
Mega Minion Dart Goblin
Void Mega Minion Dart Goblin
Dart Goblin
Void
Mega Minion Dart Goblin
Dart Goblin Guards
Dart Goblin Void
Void Dart Goblin X-Bow
Dart Goblin Void
Void

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