My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Electro Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Barbarian Barrel Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Royal Ghost Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Battle Healer Bowler Royal Ghost Electro Wizard
Fireball
Battle Healer Bowler Electro Wizard
Poison
Battle Healer Electro Wizard
Lightning
Knight Battle Healer Bowler Electro Wizard
Rocket
Battle Healer Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Bowler Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Bowler Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Void Royal Ghost Battle Healer Electro Wizard Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Void Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Barbarian Barrel Electro Wizard
Battle Healer
Barbarian Barrel Bowler Royal Ghost Electro Wizard
Barbarian Barrel
Knight Battle Healer Bowler Electro Giant
Void
Electro Giant
Bowler
Battle Healer Barbarian Barrel Electro Wizard
Electro Giant
Barbarian Barrel Void
Royal Ghost
Battle Healer Electro Wizard
Electro Wizard
Knight Battle Healer Bowler Royal Ghost

Defense Synergies 1 11

Knight
Electro Wizard Barbarian Barrel Bowler
Battle Healer
Barbarian Barrel Bowler Royal Ghost Electro Wizard
Barbarian Barrel
Knight Battle Healer Bowler Electro Giant Electro Wizard
Void
Bowler
Knight Battle Healer Barbarian Barrel Electro Wizard
Electro Giant
Barbarian Barrel
Royal Ghost
Battle Healer Electro Wizard
Electro Wizard
Knight Battle Healer Barbarian Barrel Bowler Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Barbarian Barrel Void Electro Wizard
Knight Battle Healer Electro Wizard
Bowler Knight Void Electro Wizard
Knight Bowler Electro Wizard
Battle Healer Barbarian Barrel Bowler
Barbarian Barrel Bowler Royal Ghost Electro Wizard
Electro Wizard Void
Bowler Battle Healer Barbarian Barrel Void Electro Giant Electro Wizard
Knight Battle Healer Barbarian Barrel Bowler Royal Ghost Electro Wizard
Electro Wizard Knight Barbarian Barrel Bowler Electro Giant Royal Ghost
Electro Wizard
Bowler Knight Battle Healer Electro Wizard
Bowler Barbarian Barrel Royal Ghost Electro Wizard
Knight Electro Wizard
Bowler Electro Giant Electro Wizard
Knight Bowler Electro Wizard
Knight Battle Healer Barbarian Barrel Bowler Royal Ghost Electro Wizard
Barbarian Barrel Knight Battle Healer Bowler Royal Ghost Electro Wizard
Electro Wizard
Bowler Royal Ghost Knight Battle Healer Barbarian Barrel Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Barbarian Barrel Void Bowler Electro Giant Royal Ghost Electro Wizard
Void Electro Wizard Knight Battle Healer Barbarian Barrel Bowler Royal Ghost
Knight Battle Healer Bowler Electro Wizard
Bowler Knight Battle Healer Barbarian Barrel Electro Wizard
Knight Battle Healer Bowler
Electro Giant Electro Wizard
Knight Battle Healer Void Bowler Electro Wizard
Knight Battle Healer
Void Electro Wizard Knight Barbarian Barrel
Knight Bowler
Void Bowler Electro Giant Electro Wizard
Bowler Knight
Bowler Electro Giant
Electro Giant Electro Wizard Knight Battle Healer Barbarian Barrel Bowler
Bowler Battle Healer Barbarian Barrel Electro Giant Royal Ghost Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Barbarian Barrel Royal Ghost
Void Barbarian Barrel Bowler Royal Ghost Electro Wizard
Barbarian Barrel Void
Knight Barbarian Barrel Void
Barbarian Barrel Bowler
Electro Giant
Bowler
Barbarian Barrel Bowler
Void
Void Bowler Electro Wizard
Void Knight Barbarian Barrel Bowler Electro Wizard
Void
Knight Barbarian Barrel Void Bowler
Barbarian Barrel Void
Barbarian Barrel
Barbarian Barrel Bowler
Barbarian Barrel Bowler
Barbarian Barrel
Void Barbarian Barrel Bowler Electro Wizard
Barbarian Barrel Void Bowler Electro Giant
Void Bowler
Void
Void Bowler
Barbarian Barrel Void
Electro Giant Barbarian Barrel Bowler
Void Barbarian Barrel Bowler Royal Ghost Electro Wizard
Void Bowler
Void Barbarian Barrel
Void Electro Giant Electro Wizard
Electro Wizard Void Electro Giant
Void Bowler
Void
Void Electro Wizard
Bowler
Electro Wizard Barbarian Barrel Void
Electro Wizard
Barbarian Barrel
Void Knight Bowler Electro Wizard
Bowler
Void Electro Giant
Electro Giant Bowler Electro Wizard
Void Electro Wizard
Void Barbarian Barrel Bowler Electro Giant Royal Ghost Electro Wizard
Void Bowler
Void

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