My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Elixir Golem Goblin Cage Wizard
The Log
Elixir Golem Goblin Cage
Earthquake
Elixir Golem Goblin Cage
Arrows
Royal Delivery
Elixir Golem Goblin Cage Battle Healer Wizard P.E.K.K.A
Fireball
Elixir Golem Goblin Cage Battle Healer Wizard
Poison
Elixir Golem Goblin Cage Battle Healer Wizard
Lightning
Goblin Cage Battle Healer Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Elixir Golem Void Goblin Cage Battle Healer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Elixir Golem Void

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Elixir Golem Goblin Cage
Arrows
Void P.E.K.K.A Elixir Golem Battle Healer
Elixir Golem
Battle Healer Giant Snowball Arrows Wizard
Goblin Cage
Giant Snowball Battle Healer
Battle Healer
Elixir Golem Arrows Goblin Cage
Wizard
Elixir Golem P.E.K.K.A
Void
Arrows
P.E.K.K.A
Giant Snowball Arrows Wizard

Defense Synergies 1 9

Giant Snowball
Goblin Cage Battle Healer Wizard P.E.K.K.A
Arrows
Void Battle Healer P.E.K.K.A
Elixir Golem
Goblin Cage
Giant Snowball Battle Healer Wizard
Battle Healer
Giant Snowball Arrows Goblin Cage
Wizard
Giant Snowball Goblin Cage P.E.K.K.A
Void
Arrows
P.E.K.K.A
Giant Snowball Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard Void
P.E.K.K.A Goblin Cage Battle Healer
Goblin Cage P.E.K.K.A Giant Snowball Void
Goblin Cage P.E.K.K.A
Arrows Goblin Cage Battle Healer P.E.K.K.A
Arrows Giant Snowball
Giant Snowball Arrows Goblin Cage Wizard Void
Arrows Goblin Cage Battle Healer Void P.E.K.K.A
P.E.K.K.A Goblin Cage
Giant Snowball Battle Healer
Giant Snowball Arrows Wizard
Arrows Giant Snowball Wizard
Goblin Cage P.E.K.K.A Giant Snowball Battle Healer Wizard
Wizard Giant Snowball Arrows Goblin Cage P.E.K.K.A
P.E.K.K.A Goblin Cage
Giant Snowball Goblin Cage P.E.K.K.A
Wizard Arrows Goblin Cage P.E.K.K.A
Arrows Goblin Cage Giant Snowball Battle Healer Wizard
Giant Snowball Arrows Goblin Cage Wizard Battle Healer
P.E.K.K.A Goblin Cage
Wizard Giant Snowball Arrows Battle Healer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Goblin Cage Battle Healer Void P.E.K.K.A
Void Giant Snowball Arrows Battle Healer Wizard
P.E.K.K.A Goblin Cage Battle Healer
P.E.K.K.A Goblin Cage Battle Healer
P.E.K.K.A Goblin Cage Battle Healer
Arrows Wizard Giant Snowball
P.E.K.K.A Goblin Cage Battle Healer Void
P.E.K.K.A Goblin Cage Battle Healer
Goblin Cage Void P.E.K.K.A Giant Snowball
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage
P.E.K.K.A Giant Snowball Arrows Goblin Cage Void
P.E.K.K.A Goblin Cage Wizard
Wizard Goblin Cage
Goblin Cage Battle Healer P.E.K.K.A
Arrows Giant Snowball Goblin Cage Battle Healer Wizard P.E.K.K.A
Giant Snowball Arrows Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void Giant Snowball
Arrows Void
Arrows Void
Wizard Giant Snowball Arrows
Arrows Wizard Giant Snowball
Arrows Wizard
Arrows Giant Snowball Wizard
Arrows Void Giant Snowball Wizard
Giant Snowball Void
Void Arrows Wizard
Void Giant Snowball Arrows Wizard
Giant Snowball Void
Arrows Void
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Arrows Wizard
Giant Snowball Arrows
Void Giant Snowball Arrows Wizard
Giant Snowball Arrows Wizard Void
Void
Giant Snowball Arrows Wizard Void
Void
Giant Snowball Arrows Void
Giant Snowball Arrows Wizard
Arrows Void Giant Snowball Wizard
Void Giant Snowball Arrows Wizard
Void Arrows
Giant Snowball Arrows Wizard Void
Giant Snowball Wizard Void
Giant Snowball Void
Void Giant Snowball Arrows Wizard
Void Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Arrows Wizard
Void
Giant Snowball Arrows Wizard
Arrows
Void Wizard
Arrows Giant Snowball Wizard
Void Giant Snowball Arrows
P.E.K.K.A
Giant Snowball
Giant Snowball Void
Void Giant Snowball
P.E.K.K.A
Wizard Void
Void

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