My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion Giant Skeleton Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Giant Skeleton Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Curse Giant Skeleton
Giant Snowball
Goblins Royal Recruits Mega Minion Goblin Curse
Zap
Goblins Goblin Curse Goblin Giant
Barbarian Barrel
Goblins Royal Recruits Goblin Curse Giant Skeleton Magic Archer
The Log
Goblins Royal Recruits Goblin Curse Giant Skeleton
Earthquake
Arrows
Goblins Royal Recruits Goblin Curse
Royal Delivery
Goblins Royal Recruits Mega Minion Giant Skeleton Magic Archer
Fireball
Mega Minion Magic Archer
Poison
Royal Recruits Mega Minion Goblin Curse Magic Archer
Lightning
Mega Minion Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion Goblin Curse Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Curse Mega Minion Void Magic Archer Giant Skeleton Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Goblin Curse Mega Minion Void

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Recruits
Magic Archer
Mega Minion
Goblin Giant Giant Skeleton
Goblin Curse
Magic Archer
Void
Goblin Giant
Giant Skeleton
Mega Minion Magic Archer
Goblin Giant
Mega Minion Void Magic Archer
Magic Archer
Royal Recruits Goblin Curse Giant Skeleton Goblin Giant

Defense Synergies 0 7

Goblins
Mega Minion Giant Skeleton Magic Archer
Royal Recruits
Mega Minion
Mega Minion
Goblins Royal Recruits Giant Skeleton
Goblin Curse
Void
Giant Skeleton
Goblins Mega Minion Magic Archer
Goblin Giant
Magic Archer
Magic Archer
Goblins Giant Skeleton Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Mega Minion Void Goblin Giant Magic Archer
Goblins Royal Recruits Mega Minion Goblin Curse
Goblins Royal Recruits Mega Minion Goblin Curse Void Giant Skeleton
Royal Recruits Goblins Mega Minion Goblin Curse
Royal Recruits Giant Skeleton
Goblins Mega Minion Magic Archer
Mega Minion Goblin Curse Void Magic Archer
Royal Recruits Void Giant Skeleton Goblin Giant Magic Archer
Goblins Royal Recruits Goblin Curse
Goblins Royal Recruits Giant Skeleton
Goblins Goblin Curse Royal Recruits Mega Minion Giant Skeleton Goblin Giant Magic Archer
Mega Minion Goblin Curse Magic Archer
Royal Recruits Goblin Curse Giant Skeleton
Goblins Royal Recruits Mega Minion Goblin Curse Magic Archer
Royal Recruits Goblin Curse
Royal Recruits Goblin Curse
Goblins Royal Recruits
Goblins Royal Recruits Mega Minion Magic Archer
Royal Recruits Mega Minion Goblin Curse Giant Skeleton Magic Archer
Royal Recruits Goblin Curse
Royal Recruits Goblins Goblin Curse Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Void Giant Skeleton
Void Mega Minion Magic Archer
Royal Recruits Giant Skeleton Goblins Goblin Giant
Royal Recruits Giant Skeleton Goblin Giant
Royal Recruits Giant Skeleton Goblin Curse Goblin Giant
Goblin Curse Goblin Giant Magic Archer
Royal Recruits Goblins Mega Minion Void Giant Skeleton Goblin Giant
Giant Skeleton Royal Recruits Goblin Curse Goblin Giant
Royal Recruits Void Giant Skeleton Goblins Mega Minion Magic Archer
Royal Recruits Mega Minion Goblin Curse Goblin Giant
Royal Recruits Mega Minion Giant Skeleton
Royal Recruits Void Giant Skeleton Goblin Giant
Royal Recruits Giant Skeleton Goblin Curse Goblin Giant
Royal Recruits Goblin Curse Magic Archer
Royal Recruits Goblins Mega Minion Giant Skeleton Goblin Giant Magic Archer
Royal Recruits Mega Minion Goblin Curse Giant Skeleton Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Royal Recruits Giant Skeleton
Void Goblin Curse Magic Archer
Void Giant Skeleton Goblin Giant Magic Archer
Royal Recruits Void Giant Skeleton
Goblin Curse Magic Archer
Mega Minion Goblin Curse Goblin Giant Magic Archer
Magic Archer
Goblin Curse Magic Archer
Void
Goblins Void
Void Royal Recruits Magic Archer
Void Goblin Curse Magic Archer
Void Magic Archer
Void Magic Archer
Magic Archer
Magic Archer
Magic Archer Royal Recruits
Void Mega Minion Magic Archer
Goblin Curse Magic Archer
Void Giant Skeleton Magic Archer
Void
Void
Royal Recruits Void
Goblin Curse Magic Archer
Mega Minion
Void Magic Archer
Void Magic Archer
Void Goblin Curse Magic Archer
Goblin Curse Magic Archer
Mega Minion Void
Mega Minion Void
Void Magic Archer
Void Magic Archer
Giant Skeleton
Goblin Curse Magic Archer
Royal Recruits Void Magic Archer
Mega Minion Goblin Curse Magic Archer
Void Mega Minion Magic Archer
Magic Archer
Void Giant Skeleton
Royal Recruits Mega Minion
Royal Recruits Giant Skeleton Magic Archer
Void Magic Archer
Void Royal Recruits Giant Skeleton Goblin Giant Magic Archer

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