My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Mini P.E.K.K.A Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Goblins Wall Breakers
Zap
Goblins Firecracker Wall Breakers
Barbarian Barrel
Electro Spirit Goblins Firecracker Valkyrie Wall Breakers
The Log
Electro Spirit Goblins Firecracker Suspicious Bush Mini P.E.K.K.A Wall Breakers
Earthquake
Firecracker
Arrows
Electro Spirit Goblins Firecracker Suspicious Bush Wall Breakers
Royal Delivery
Electro Spirit Goblins Firecracker Mini P.E.K.K.A Valkyrie Wall Breakers
Fireball
Firecracker Suspicious Bush Wall Breakers
Poison
Firecracker Suspicious Bush
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Suspicious Bush Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Goblins Suspicious Bush Wall Breakers Firecracker Mini P.E.K.K.A Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Goblins Suspicious Bush

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Goblins
Valkyrie
Firecracker
Mini P.E.K.K.A Valkyrie Mirror Wall Breakers
Suspicious Bush
Mini P.E.K.K.A
Firecracker Valkyrie Mirror
Valkyrie
Goblins Firecracker Mini P.E.K.K.A Wall Breakers
Mirror
Firecracker Mini P.E.K.K.A Wall Breakers
Wall Breakers
Electro Spirit Firecracker Valkyrie Mirror

Defense Synergies 1 6

Electro Spirit
Goblins
Firecracker
Firecracker
Valkyrie Goblins Mini P.E.K.K.A Mirror
Suspicious Bush
Mini P.E.K.K.A
Firecracker Valkyrie Mirror
Valkyrie
Firecracker Mini P.E.K.K.A Mirror
Mirror
Firecracker Mini P.E.K.K.A Valkyrie
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Goblins Firecracker Valkyrie
Mini P.E.K.K.A Goblins Valkyrie
Mini P.E.K.K.A Goblins Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie
Electro Spirit Goblins Firecracker Valkyrie
Electro Spirit Firecracker
Electro Spirit Valkyrie
Mini P.E.K.K.A Goblins
Goblins Firecracker Mini P.E.K.K.A Valkyrie
Goblins Valkyrie Electro Spirit Firecracker
Firecracker
Mini P.E.K.K.A Valkyrie
Valkyrie Electro Spirit Goblins Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblins Firecracker Mini P.E.K.K.A Valkyrie
Electro Spirit Goblins Firecracker Valkyrie
Valkyrie Electro Spirit Firecracker
Mini P.E.K.K.A
Valkyrie Electro Spirit Goblins Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins
Firecracker Mini P.E.K.K.A Valkyrie
Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Firecracker Electro Spirit
Mini P.E.K.K.A Goblins Valkyrie
Mini P.E.K.K.A Valkyrie
Electro Spirit Goblins Firecracker Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie
Electro Spirit Goblins Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Electro Spirit Firecracker Mini P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Electro Spirit
Firecracker
Firecracker
Firecracker
Goblins Mini P.E.K.K.A
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Valkyrie
Firecracker Electro Spirit Valkyrie
Firecracker
Firecracker
Firecracker
Electro Spirit Firecracker
Mini P.E.K.K.A
Electro Spirit Firecracker
Firecracker
Electro Spirit
Firecracker
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Firecracker
Electro Spirit Firecracker
Firecracker
Firecracker
Firecracker

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