My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Goblin Drill
Giant Snowball
Wall Breakers Goblin Drill Witch
Zap
Wall Breakers Dark Prince Goblin Drill Witch X-Bow
Barbarian Barrel
Bomb Tower Wall Breakers Dark Prince Goblin Drill Witch X-Bow
The Log
Wall Breakers Dark Prince Goblin Drill Witch X-Bow
Earthquake
Bomb Tower Goblin Drill Witch X-Bow
Arrows
Wall Breakers Goblin Drill Witch
Royal Delivery
Wall Breakers Dark Prince Goblin Drill Witch
Fireball
Bomb Tower Wall Breakers Goblin Drill Witch X-Bow
Poison
Bomb Tower Goblin Drill Witch X-Bow
Lightning
Bomb Tower Dark Prince Witch X-Bow
Rocket
Bomb Tower Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Bomb Tower Dark Prince Goblin Drill Witch Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Wall Breakers Bomb Tower Dark Prince

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Wall Breakers Dark Prince Witch
Bomb Tower
Wall Breakers
Goblin Drill Zap
Dark Prince
Zap Goblin Drill Witch Lightning X-Bow
Goblin Drill
Wall Breakers Dark Prince
Witch
Zap Dark Prince
Lightning
Dark Prince
X-Bow
Zap Dark Prince

Defense Synergies 1 5

Zap
Bomb Tower Dark Prince Goblin Drill Witch X-Bow
Bomb Tower
Zap
Wall Breakers
Dark Prince
Zap Witch
Goblin Drill
Zap
Witch
Zap Dark Prince
Lightning
X-Bow
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap X-Bow
Bomb Tower Zap Dark Prince Goblin Drill Witch X-Bow
Bomb Tower Witch Dark Prince Goblin Drill Lightning
Bomb Tower Witch Dark Prince Goblin Drill
Lightning Bomb Tower Dark Prince X-Bow
Zap Bomb Tower Dark Prince X-Bow
Lightning Zap Bomb Tower Witch X-Bow
Lightning Zap Bomb Tower X-Bow
Witch Bomb Tower Goblin Drill X-Bow
Dark Prince
Witch Zap Bomb Tower Dark Prince Goblin Drill X-Bow
Zap Witch
Bomb Tower Goblin Drill Zap Dark Prince Witch Lightning X-Bow
Bomb Tower Zap Dark Prince Goblin Drill Witch X-Bow
Bomb Tower Goblin Drill X-Bow
Bomb Tower Zap Goblin Drill Lightning X-Bow
Bomb Tower Dark Prince Goblin Drill Witch X-Bow
Bomb Tower Zap Dark Prince Goblin Drill Witch X-Bow
Zap Bomb Tower Goblin Drill Witch Dark Prince
Bomb Tower Goblin Drill
Dark Prince Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Witch X-Bow
Zap Bomb Tower Lightning X-Bow
Zap Bomb Tower Dark Prince Witch Lightning
Dark Prince Lightning Zap X-Bow
Dark Prince Goblin Drill Witch
Zap Bomb Tower Witch
Dark Prince Bomb Tower Witch Lightning
Bomb Tower Dark Prince
Zap Lightning Bomb Tower Dark Prince Witch X-Bow
Witch Goblin Drill
Bomb Tower Dark Prince Witch
Lightning Zap Dark Prince
Dark Prince Lightning Bomb Tower Witch
Bomb Tower Witch
Witch Zap Bomb Tower Dark Prince Goblin Drill Lightning X-Bow
Zap Bomb Tower Dark Prince Witch
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Goblin Drill X-Bow
Zap X-Bow
Lightning Goblin Drill X-Bow
Lightning Dark Prince
Zap Dark Prince
Zap Witch
Witch
X-Bow Zap Lightning
Zap Lightning X-Bow
Lightning X-Bow
Lightning Zap Dark Prince X-Bow
Lightning Zap
Lightning
Lightning X-Bow
Lightning Zap X-Bow
Lightning X-Bow Zap Goblin Drill Witch
Lightning X-Bow
Lightning
Lightning
Lightning Zap Dark Prince X-Bow
Lightning Zap Witch X-Bow
Lightning X-Bow
Lightning
Lightning X-Bow
Lightning Zap Goblin Drill X-Bow
Zap Dark Prince Witch
Witch
X-Bow Zap Witch Lightning
Lightning Zap Witch X-Bow
Lightning Zap X-Bow
Lightning Zap Witch X-Bow
Zap Lightning Witch
Lightning
Lightning Zap X-Bow
Zap Lightning
Lightning
Zap Lightning Dark Prince Witch X-Bow
Lightning Zap Witch
Lightning Dark Prince
Zap Lightning
Lightning Zap
Dark Prince
Zap Witch Lightning
Zap Witch Lightning
Lightning Zap Dark Prince Witch X-Bow
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: